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I want to introduce my inventory system.

The inventory system is presented in the form of a subject component. The system does not use the "cast to ..." function, but uses the "blueprint interface (bpi)". All nodes, functions and macros are commented out.

Functions of the built-in actor component:

  • adding items;
  • creating items;
  • spawn item on space;
  • moving through slots;
  • each slot has own tooltip;
  • equipt it.

It can be easily adapted for all your tasks, by changing:

  • the total number of slots;
  • slot type;
  • background textures;
  • for components migration it is necessary to connect to the character.


System will be improved/updated according to your feedbacks.


Please contact me for any questions by email: rodinalexander94@gmail.com

Technical Details

Features: (Please include a full, comprehensive list of the features of the product)

  •  Actor: 13
  • Actor Component: 2
  • Base Character and his components: 4
  • Data Table: 1
  • Blueprint Interface: 3
  • Drag And Drop: 2
  • Enumeration: 1
  • Structure: 2
  • User Interface: 8
  • Maps: 1
  • All Texture: 7
  • Texture 567x945: 1
  • Texture 500x200: 1
  • Texture 450x800: 1
  • Texture 256x256: 3
  • Texture 240x240: 1
  • Game Mode:2
  • Player Controller: 2
  • Input Action: 1
  • Input mapping Context: 1

Number of Blueprints: 28

Input: Keyboard, Mouse

Network Replicated: Yes

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: https://youtu.be/uxb3VLGKrvk

Important/Additional Notes:


W
WanderGarro
All Assets by Author
5.80 
Platforms MacOS, Android, Windows 32-bit, Windows 64-bit
UE Versions 5.1
Tags SURVIVAL INVENTORY, INVENTORY SYSTEM, INVENTORY, NoAI, ENVIRONMENTS, INVENTORY SYSTEM BP, BLUEPRINTS, INVENTORY SYSTEM UI, ADVANCED INVENTORY
Release date 03.04.2023

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