I want to introduce my inventory system.
The inventory system is presented in the form of a subject component. The system does not use the "cast to ..." function, but uses the "blueprint interface (bpi)". All nodes, functions and macros are commented out.
Functions of the built-in actor component:
- adding items;
- creating items;
- spawn item on space;
- moving through slots;
- each slot has own tooltip;
- equipt it.
It can be easily adapted for all your tasks, by changing:
- the total number of slots;
- slot type;
- background textures;
- for components migration it is necessary to connect to the character.
System will be improved/updated according to your feedbacks.
Please contact me for any questions by email: rodinalexander94@gmail.com