VIDEO OVERVIEW
Are you planning to create a post-apocalyptic game? Or maybe a horror or fantastic game/scene. If the answer is yes, this asset pack is a very good start. Everything is procedurally generated/automated, from grass to creepy trees and rocks. As usual in my packs, everything is very well optimized and designed for huge open-world games/projects. The pack contains 3 example levels, one is an overview map, so you can see all the assets and the other 2 are demo levels, to see what you can achieve with the assets. One of the demo levels has a surface area of 225 square km and a 4k resolution and as you can see in the video, it runs at pretty high frame rates (around 55-60 fps) on a medium GPU with Lumen enabled and virtual shadow maps enabled. All static meshes are nanite (grass, trees, rocks) and all materials are highly customizable. The pack also comes with a powerful and smart landscape auto-material with 8 layers to help you design high quality landscapes. Since everything is procedurally generated, you will be able to achieve similar results as the demo levels in a matter of minutes. Everything is created for speed, performance and AAA quality. All the auto-material landscape layers have 4k resolution textures.
The auto-material from this pack will adapt to any landscape you have, it doesn't matter if you import a heightmap, you sculpt the landscape with alpha brushes, or you use the classic sculpting tools from Unreal Engine 5. For very realistic results, I recommend using this pack in combination with a real-world heightmap/landscape
This product supports Lumen for versions 5.1 +. If You want to use the pack at it's full potential, I recommend using Lumen. In order to enable Lumen (if it is not already enabled) you should go to Project Settings/Engine/Rendering and make sure you have the following setup:
- Dynamic Global Illumination Method - LUMEN
- Reflection Method - LUMEN
- Shadow Map Method - Virtual Shadow Maps