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Developers can modify character's each bone scale and thickness individually, freely and easily via custom AnimGraphNode 'Physique Modifier' in Animation Blueprint Editor. You can manage and switch all of bone scale parameter individually by defining profiles. Also can expose blend alpha and profile name to pins, change them at rumtime.

Technical Details

Features:

  •  Simple plug and play by a single AnimGraph node.
  •  Developers can modify bone scale freely in the animation blueprint editor.
  •  Also can switch each parameter profile and operate blend alpha by exposing pins at runtime.
  • Written in C++ completely for better performance.


Code Modules:

  • Runtime: PhysiqueModifier
  • Editor: PhysiqueModifierEd


Number of Blueprints: 0

Number of C++ Classes: 2

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: https://drive.google.com/file/d/1PNHnou1bydoZIAKwYqUpKwSZaMxhceRO/view?usp=share_link

Video Tutorial: youtu.be/ZfSl2ZjwzCo

9.77 
Platforms Windows 64-bit
UE Versions 4.27, 5.0 - 5.1
Tags CHARACTER, NoAI, GRAPH NODES, CODE PLUGIN
Release date 16.03.2023

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