Overcast Feeling Procedural Nature is a pack which will help you procedurally create realistic natural overcast outdoor environments. The overcast mood is created by carefully adjusting different parameters for Directional Light, Sky Light, Volumetric Clouds, Sky and Atmosphere, Post Process Volume etc.
Watch these videos to see what you can achieve with this pack:
VIDEO Overcast Procedural Nature
VIDEO Landscape Auto Material Layers
The pack includes 2 example maps (each example map has a landscape at 4k resolution and each one has a surface area of 16 square km.). Everything is very well optimized so you can quickly and easily create 100 square km landscapes (or even more) in just a few clicks. For the 2 demo levels included in the pack I used real world heightmaps from Yellowstone National Park. Both heightmaps were created from DEM (Digital Elevation Models) with 1 meter horizontal precision so they are almost perfect copy of the real landscape.
The pack contains 21 grass/terrain plants, 10 trees and 4 rocks which offer a lot of diversity and which can also be very customizable. You can change the color of the plants, the wind strength and intensity for both grass and trees and many many other parameters. Beside this, everything is procedurally generated, from an advanced landscape auto-material which will automatically texture and paint any landscape to rocks and trees procedural spawners.
The auto-material comes with automatic grass/terrain plants which will automatically adjust depending of the landscape angle. The landscape auto material comes with 9 different paintable layer so you can manually paint mud, forest ground, pavement, cliffs, grass, etc.
This product supports Lumen for versions 5.1 +. If You want to use the pack at it's full potential, I recommend using Lumen. In order to enable Lumen (if it is not already enabled) you should go to Project Settings/Engine/Rendering and make sure you have the following setup:
- Dynamic Global Illumination Method - LUMEN
- Reflection Method - LUMEN
- Shadow Map Method - Virtual Shadow Maps
Lumen Documentation: https://docs.unrealengine.com/5.0/en-US/lumen-technical-details-in-unreal-engine/