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Technical Video (UE4)


Dryad - Modular animated customizable 3d character for games. Customizable color for hair, eyes and flowers. Dryad's flowers and leafs can fall down (or up) and grow up on her body again. Branches on head and arms made with bones with small scale to hide it in body. Dryad have special tree transition, idle and cast animations which could be used for magic, life regen etc. Leafs grows up with morpheme, but it swaps to cloth simulation model leafs when it needs to fall. There are no particles.


Asset contains:


Models:


SK_Dryad and SK_Dryad2 - 2 different full bodies with eyes and leafs (they differ in branches on the head) - have no hair or other additional models on it.


Separate models:

  • SK_Dryad_Body1 and SK_Dryad_Body2 - different separate bodies with eyes (differ in branches on the head)
  • SK_Dryad_Bow(have the same skeleton as Dryad)
  • SK_Dryad_Flower1 with growth morpheme (based on a separate skeleton to use it in multiple sockets)
  • SK_Dryad_Flower1_Falling_down - falling down petals (made with cloth simulation)
  • SK_Dryad_Flower1_Falling_up - falling up petals (made with cloth simulation)
  • SK_Dryad_Hair - hair on head (with cloth simulation)
  • SK_Dryad_Hair_Up - grasslike hair on head (grows up with negative gravity value in cloth simulation)
  • SK_Dryad_Leafs - leafs for 1st body with growth morphem
  • SK_Dryad_Leafs2 - leafs for 2nd body with growth morphem
  • SK_Dryad_Leafs_Fall_Down - leafs for 1st body with cloth simulation falls down
  • SK_Dryad_Leafs_Fall_Up - leafs for 1st body with cloth simulation falls up
  • SK_Dryad_Leafs2_Fall_Down - leafs for 2nd body with cloth simulation falls down
  • SK_Dryad_Leafs2_Fall_Up - leafs for 2nd body with cloth simulation falls up
  • SK_Dryad_Quiver
  • SK_Dryad_Skirt - uses quiver's and hair materials, have body morphing in belt part and cloth simulation on lower part
  • SM_Dryad_Arrow1 - static mesh
  • SM_Dryad_Pipe - static mesh

Materials:

  • 7 different skins for body (4k textures)
  • 6 skins for leafs - hazel, oak, birch, pine, sakura and maple (1024)
  • bow/quiver/pipe common material
  • eyes material
  • hair material

Animations:

  1. Anim_Dryad_bow_damage
  2. Anim_Dryad_bow_damage2
  3. Anim_Dryad_bow_draw
  4. Anim_Dryad_bow_hit1
  5. Anim_Dryad_bow_idle
  6. Anim_Dryad_bow_run
  7. Anim_Dryad_bow_walk
  8. Anim_Dryad_dance
  9. Anim_Dryad_double_weapons_damage
  10. Anim_Dryad_double_weapons_death
  11. Anim_Dryad_double_weapons_draw
  12. Anim_Dryad_double_weapons_hit1
  13. Anim_Dryad_double_weapons_hit2
  14. Anim_Dryad_double_weapons_hit3
  15. Anim_Dryad_double_weapons_idle
  16. Anim_Dryad_idle
  17. Anim_Dryad_idle_fix_hair
  18. Anim_Dryad_idle_look_around
  19. Anim_Dryad_idle_obey_left
  20. Anim_Dryad_idle_obey_left_start
  21. Anim_Dryad_idle_obey_right
  22. Anim_Dryad_idle_obey_right_start
  23. Anim_Dryad_idle_tree1_damage
  24. Anim_Dryad_idle_tree1_death
  25. Anim_Dryad_idle_tree1_loop
  26. Anim_Dryad_idle_tree1_start
  27. Anim_Dryad_idle_tree2_damage
  28. Anim_Dryad_idle_tree2_death
  29. Anim_Dryad_idle_tree2_finish_cast
  30. Anim_Dryad_idle_tree2_loop
  31. Anim_Dryad_idle_tree2_start
  32. Anim_Dryad_idle_tree3_damage
  33. Anim_Dryad_idle_tree3_death
  34. Anim_Dryad_idle_tree3_finish_cast
  35. Anim_Dryad_idle_tree3_loop
  36. Anim_Dryad_idle_tree3_start
  37. Anim_Dryad_music_bow_loop1
  38. Anim_Dryad_music_bow_start
  39. Anim_Dryad_music_pipe_loop1
  40. Anim_Dryad_music_pipe_loop2
  41. Anim_Dryad_music_pipe_start
  42. Anim_Dryad_pipe_damage
  43. Anim_Dryad_pipe_hit1
  44. Anim_Dryad_pipe_idle
  45. Anim_Dryad_pipe_idle_finish
  46. Anim_Dryad_run
  47. Anim_Dryad_walk

Morphemes:

Every Dryad body has basic morphemes:

  1. mouth_open
  2. anger
  3. sad
  4. sleep
  5. smile
  6. Leafs_Off (for leafs growth)
  7. old (for transform to old ugly kikimora :-))

Blueprint:

BP_Dryad variables:

  • HairColor
  • EyesColor
  • FlowersColor
  • Leafs_scale - regulates the final leafs size after growth (float)
  • Model2 - turn on the 2nd body and leafs (boolean)
  • Fall - turn on the fall possibility (usefull for deciduous Dryads but should be turn off for pine Dryad) (boolean)
  • Fall_up - turn on the upward fall possibility (boolean)
  • Flowers - shows and hide flowers(boolean)
  • Age - regulates the "old" morpheme on skirt, body and quiver meshes (float)

Additional bones:

  • 88 bones for branches named Bone_Dryad_XXX (XXX is number of bone)
  • 4 bones for bow: Bone_weapon_bow_01 -> Bone_weapon_bow_04
  • Bone_weapon_R for pipe
  • Bone_weapon_bow_arrow for arrow and bow animations (in most animations scaled to 0,1% and hiden in right index finger)
  • Bone_eye_R and Bone_eye_L for eyes rotation

Technical Details

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes)

Number of Animations: 47

Animation types (In-place): 47

Number of characters: 2

Vertex counts of characters: 19825/18973

Number of Materials and Material Instances: 17

Number of Textures: 28

Texture Resolutions: 4k - body, 4k - hair, 2k - bow, 1k - leafs

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Important/Additional Notes:

47.46 
Platforms Windows 64-bit, Windows 32-bit, MacOS
UE Versions 4.18 - 4.27, 5.0 - 5.2
Tags HUMANOID, LOW POLY, CHARACTER, REALISTIC, BOW, FANTASY, MEDIEVAL, MODULAR, ANIMATED, PIPE, DRYAD, CREATURE
Release date 02.04.2023

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