Ends Today: Save up to 95% on the Time Travel Mega Bundle!

Video Link:

Material Node Creation Tool (Unreal Engine Marketplace) - YouTube


Video Link (Set-up)

Material Node Creation Tool set-up (Unreal Market Place) - YouTube


Upgrade your material skills by having quick access and exposure to hundreds of examples.

You can either copy the image address into the tool, and the node example will be spawned just above your main material node. Or, you can spawn the examples by clicking through the node menu and sub menu within the tool. For quick references to specific examples, click on the category, then sub-category, then click on the web link button on the far right to see the documentation. (See video link above)


MATERIAL TOOL NODE EXAMPLES

- Bent normal maps = 1 example

- Bump mapping w/o Tangents = 2 examples

- Storing Custom Data in a Material = 2 examples

- Essential Material Concepts = 1 example

- Material Editor Reference = 2 examples

- Material Editor UI = 2 examples


HOW TO

- Animating UV Coordinates = 4 examples

- Using Bump Offset = 5 examples 

- Using Dual Normals with Clear Coat = 4 examples

- Using Colored Translucent Shadows = 2 examples

- Creating Layered Materials = 8 examples

- Adding Detail Textures = 12 examples

- Using the Emissive Material Input = 3 examples

- Using Fresnel in your Materials = 8 examples

- Creating Human Skin = 7 examples

- Creating and Using Material Instances = 6 examples

- Using the Main Material Node = 6 examples 

- Creating Material Functions = 11 examples

- Using Texture Masks = 4 examples

- Using Mesh Decals = 5 examples

- Placing Material Expression and Functions = 1 example

- Previewing and Applying your Materials = 2 examples

- Using Refraction = 5 examples

- Creating Shiny Materials = 3 examples

- Using a Subsurface Profile in your Materials = 3 examples

- Using Subsurface Scattering in Your Materials = 4 examples

- Using Transparency = 4 examples

- Material Blend Modes = 6 examples

- Shading Models = 1 example

- From Material Expression = 7 examples

- Single Layer Water Shading Model = 2 examples

- Material Inputs = 19 examples

- Curve Atlases in Materials = 2 examples

- Instanced Materials = 7 examples

- Layered Materials = 3 examples


EXPRESSIONS

- Lit Translucency = 1 example

- Atmosphere Expressions = 1 example

- Color Expressions = 1 example

- Constant Expressions = 18 examples

- Coordinates Expressions = 15 examples

- Custom Expressions = 1 example

- Depth Expressions = 3 examples

- Font Expressions = 2 examples

- Landscape Expressions = 65 examples

- Material Attributes Expressions = 2 examples 

- Math Expressions = 28 examples

- Parameter Expressions = 6 examples

- Particle Expressions = 11 examples

- Texture Expressions = 10 examples

- Utility Expressions = 22 examples

- Vector Expressions = 19 examples

- Vector Operation Expressions = 8 examples


(FUNCTION EXAMPLES CATEGORY CAN BE PLACED IN MATERIALS OR MATERIAL FUNCTIONS)

MATERIAL FUNCTIONS

- Creating Material Functions = 1 example

- Editing Material Functions = 1 example

- Material Functions Overview = 20 examples

- Blends = 14 (All singles)

- Gradient = 5 (All singles)

- Image Adjustment = 7 examples

- Math = 4 examples

- Misc = 4 examples

- Opacity = 1 example

- Particles = 1 example

- Pivot Painter Tool = 3 examples

- Procedurals = 5 examples

- Reflections = 4 examples

- Shading = 2 examples

- Texturing = 14 examples

- VectorOps = 1 example

- WorldPositionOffset = 8 examples

- Pivot Painter Tool 2.0 Material Functions = 7 examples

- Using Material Functions = 1 example

- Material Parameter Collections = 3 examples

- Customized UVs = 7 examples

- Physically Based Materials = 5 examples


--------------------------------------------------------------------

** Texture nodes are spawned, but no textures are provided **

--------------------------------------------------------------------

For more info on using the tool, have a look at the documentation.

https://drive.google.com/file/d/1OMSV5k3yIdtEXxPBQgpWeHyl6tgADm-W/view?usp=sharing

--------------------------------------------------------------------

**ONCE THE PLUGIN IS INSTALLED, YOU'LL NEED TO CLICK ON THE SETTINGS COG, THE CLICK ON SHOW ENGINE CONTENT, THEN JUST SCROLL DOWN TO ENGINE\PLUGINS\Material_Node_Automation_Plugin_Content ... THEN CLICK ON BLUEPRINTS, AND RIGHT CLICK ON MATERIAL TOOL**

--------------------------------------------------------------------

Technical Details

Features:

  •  Copy image address and paste into tool, then click on you material, then press the create run button and nodes will be spawned.
  • Click in category, then sub-category, followed by clicking on your material, then hit the create and the nodes will be spawned above your main material node.
  • Click category, then sub-category, then open web link, this will open the material documentation.

Code Modules:

  •  Material_Node_Automation_Plugin/Editor

Number of Blueprints: 1

Number of C++ Classes: 1

Network Replicated:(No)

Documentation: https://drive.google.com/file/d/1OMSV5k3yIdtEXxPBQgpWeHyl6tgADm-W/view?usp=sharing

Supported Development Platforms: (Windows)[Mac][IOS]

Supported Target Build Platforms: (Win64][Mac][IOS]

Important/Additional Notes:

Must click on material and not the instance.

Must save the material, before spawing more materials.

For Material_Attribute_Expression, no copper material is provided, there is a copper material in the starter content.

Material_Custom_Primative_Data (you need to set the index)

Material_Editing_Material_Functions (you need to set the Fresnel function)

Material_Function_Ref_Procedurals [No motion 4 ways chaos is provided]

Creating_Layered_Material (You need to add your own textures)

Placing_Expressions_and_Functions [HighResolutionScreenshotMaskFunction is deprecated]

MatieralLayering [the example image was to small to see]

You need to add elements into the array in LightingModels, FromMaterialExpression, Material_Inputs

Eye shader can be found in the Digital Humans sample project.

4.27 version, to delete the comment, stretch out the comment, then delete.

Doesn't work with video address.

RE
Russell Eastgate
All Assets by Author
56.95 
Platforms Windows 64-bit, MacOS, iOS
UE Versions 4.27, 5.0
Tags ARCH VIZ, AUTOMATION, ARCHITECTURE, COORDINATE, HLSL, MATH, LANDSCAPE, PARTICLES, MATERIALS, TRANSLUCENT, COLORS, SHADING
Release date 27.08.2022

Similar products

Image
Sign In
Image
Sign Up
Image
Recovery