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Demo Video

Tutorial Video

The Master Status System is a fully capable status system capable of giving your characters a game like life in a matter of moments, with it you instantly get access to health, shields, status effects, and speed alterations just from a handful of functions!


In under 10 minutes you can have a whole swath of status effects and their respective actions on your character realized and even used within multiplayer games.


Be sure to check out the documentation for detailed explanations of each function, and guides on how to create new status effects and set up other things!


How to setup: follow this short guide, or check out the Full video tutorial

Short text based tutorial:

* Add Master Status System BP to your actors components.

* Go to Class Settings > Interfaces > Add > Status Actor Interface

* Go into your Event Graph in the execution line of Event ‘BeginPlay’ and get a reference to ‘Master_Status_System_BP’ on your graph, using the reference call the function ‘Setup’

  • You can use this to assign an editable variable to your actor for dynamic health or speed of actors using the system. For ‘Original Speed’ I suggest using the characters current or maximum movement speed.
  • If you want to allow overhealing on this actor you can call ‘Set Overhealing

* Expand 'Interfaces' in 'My Blueprint' and set up the interfaces for your actor

* Right click each interface and press 'Implement event' as needed

  • This step is something you have to do a little work of your own on but examples are provided to help you understand what can be done, such as for Die you could simply call Destroy Actor.

If you have issues refer to the Video, FAQ, Documentation, or feel free to Contact us.

Technical Details

Features:

  •  Easy to setup, no coding skills required
  •  Contains 1 actor component, 1 Interface Blueprint, 20 Blueprint 'Status Effects''
  •  Can be attached to just about any pre-existing actor with relative ease
  • Allows for extremely easy set up of actors with status related benefits such as health, shields, speed alterations.
  • Comes with several premade status effects
  • Bleed, Blind, Burned, Charm, Confusion, Cursed, Fear, Frozen, Haste, Heal, Heavy, Immunity, Invulnerability, Light, Paralyze, Petrify, Poison, Sleep, Slow, Stun

Number of Blueprints: 20

Network Replicated: Fully Replicated

Supported Development Platforms: Windows, Others untested, but should work fine.

Documentation: Google Docs

Important/Additional Notes: As this is a blueprint it will likely work on all other platforms, but has not personally been tested on any besides Windows 64 bit.

TG
Terrestrial Games
All Assets by Author
7.74 
Platforms Windows 64-bit, MacOS, Other, Windows 32-bit
UE Versions 4.26 - 4.27, 5.0 - 5.1
Tags AERA OF EFFECT, HASTE, DAMAGE SYSTEM, BLEED, MULTIPLAYER, MODULAR, DRAG AND DROP, PLUG N PLAY, SHIELD, HEALING, BUFF, DEBUFF, HEALTH, REPLICATED, STATUS EFFECT
Release date 12.04.2023

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