Version: Update20230308
Major Update:
• Mobile Complexity: The simplest material with fewest features
• Dynamic Material: MDM can enable Dynamic Veg along with Mud | Snow | Wetness | Wave
• Material Attributes Layers Global: Material Attributes Layers with Global UV Control
• MAL Landscape: Landscape using Material Attributes Layers Global structure provides complexity and type control per ML / MLB
• Landscape Biome: 1-5 Auto Biomes for LM | MAL Landscape with Layer Mask control
• Landscape Physical Material Output added for LM | MAL Landscape in 4.26
• RVT Mask Support: Use Extra RVT channels to store Masks for Material Layer Blending
• RVT Creator Widget: Create RVT Volumes for Landscape or Mesh grounds. Create Z-Shape Mask for Meshes, which will be rendered to specified channel(s) of Extra RVT
• SDF Support: (Signed) Distance Field Alpha control in Decal | RVT Decal | Random Pattern Baker | RVT Creator
• SDF Generator Widget: SDF Alpha generation
• RGBA Mixer Widget: Support bake to selected Texture
• Random Pattern Baker: Cell 3D | Hex 3D | Voronoi 3D will combine pattern and mask automatically and export the final texture. Output Noise 4D
• Texture 2D Array Mask: Supports Biome switch not only by index but also index mask
and more…
Continuously updating.
Check details in: Document Link
Check other MARS Master Material products here
Master Common Material
Master Layered Material
Master Double Sided Material
Master Material Attributes Layers
Master Material Attributes Layers Global
Master LM Landscape Material
Master MAL Landscape Material
Master Decal Material
Master RVT Decal Material
Master RTBrush Material
Master Dynamic Material
Editor Utility Widget
Material Selector | RGBA Mixer | Mask Baker RVT | Random Pattern Baker
Decal Rotation Corrector | RVT Creator | SDF Generator
MARS Material Functions
UV Transform | Box/Tri-Proj UV | UV Random | UV Effects
Dynamic Mud | Dynamic Snow | Dynamic Puddle | Dynamic Wave | Dynamic Vegetation
Ground Mix | Leaves | Wetness | Wind | Z Growth
Imperfection | Macro-Micro | Position Variation | Perforation | Pearlescence | Fake Interior/ Refl/Refr/Translucent
Color Blend Modes | Top Mask | Slope Mask | Direction Mask | Distance Mask | Elevation Mask
Texture Curvature Mask | Mesh Curvature Mask | Procedure Noise Mask | RVT Mask
and more...