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Version: Update20230308

Major Update:

• Mobile Complexity: The simplest material with fewest features

• Dynamic Material: MDM can enable Dynamic Veg along with Mud | Snow | Wetness | Wave

• Material Attributes Layers Global: Material Attributes Layers with Global UV Control

• MAL Landscape: Landscape using Material Attributes Layers Global structure provides complexity and type control per ML / MLB

• Landscape Biome: 1-5 Auto Biomes for LM | MAL Landscape with Layer Mask control

• Landscape Physical Material Output added for LM | MAL Landscape in 4.26

• RVT Mask Support: Use Extra RVT channels to store Masks for Material Layer Blending

• RVT Creator Widget: Create RVT Volumes for Landscape or Mesh grounds. Create Z-Shape Mask for Meshes, which will be rendered to specified channel(s) of Extra RVT

• SDF Support: (Signed) Distance Field Alpha control in Decal | RVT Decal | Random Pattern Baker | RVT Creator

• SDF Generator Widget: SDF Alpha generation

• RGBA Mixer Widget: Support bake to selected Texture

• Random Pattern Baker: Cell 3D | Hex 3D | Voronoi 3D will combine pattern and mask automatically and export the final texture. Output Noise 4D

• Texture 2D Array Mask: Supports Biome switch not only by index but also index mask

and more…

 

Continuously updating.

Check details in: Document Link

Check other MARS Master Material products here

 

Master Common Material

Master Layered Material

Master Double Sided Material

Master Material Attributes Layers

Master Material Attributes Layers Global

Master LM Landscape Material

Master MAL Landscape Material

Master Decal Material

Master RVT Decal Material

Master RTBrush Material

Master Dynamic Material

Editor Utility Widget

Material Selector | RGBA Mixer | Mask Baker RVT | Random Pattern Baker

Decal Rotation Corrector | RVT Creator | SDF Generator

MARS Material Functions

UV Transform | Box/Tri-Proj UV | UV Random | UV Effects

Dynamic Mud | Dynamic Snow | Dynamic Puddle | Dynamic Wave | Dynamic Vegetation

Ground Mix | Leaves | Wetness | Wind | Z Growth

Imperfection | Macro-Micro | Position Variation | Perforation | Pearlescence | Fake Interior/ Refl/Refr/Translucent

Color Blend Modes | Top Mask | Slope Mask | Direction Mask | Distance Mask | Elevation Mask

Texture Curvature Mask | Mesh Curvature Mask | Procedure Noise Mask | RVT Mask

and more...

Technical Details

Level: 146

Material: 1976

Material Instance: 1143

Material Function: 1473

Material Layer: 87

Material Layer Blend: 16

Material Parameter Collection: 4

Texture: 577 [ 1k to 4k ]

Blueprint: 23

Editor Utility Widget: 12

Mesh: 33

Platforms: PC, Win64bit

87.13 
Platforms Windows 64-bit
UE Versions 4.25 - 4.27, 5.0 - 5.2
Tags MATERIAL LAYERS, LANDSCAPE, DECAL MATERIAL, FAKE INTERIOR, INTERACTIVE FOLIAGE, PIVOT PAINTER, VIRTUAL HEIGHT FIELD, LAYERED MATERIAL, TEXTURE BOMBING, INTERACTIVE GROUND, NoAI, MASK BAKE, NANITE MATERIAL, SDF ALPHA, AUTO BIOME, RVT MASK
Release date 14.10.2021

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