- HIGH QUALITY SCANNED MESHES -
This package made with photogrammetry and photometric foliage technics.
- OPTIMIZED -
All trees have minimum 3 LODs and billboards (impostor)
High density forest comes with good optimization.
- SOFT BLENDING -
All 3d scanned meshes have soft-blending material setup with landscape and other 3d meshes.
UPDATE NOTES:
5.1 Update - All vegetations supports nanite right now.
PROJECT SETTINGS: Search RHI and set it to DX12
Trailer: https://youtu.be/PPapoC1vStA
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Features [v1.0]:
- AAA Quality Forest
- Dynamic Lighting
- Procedural Foliage Generation
- Photogrammetry models and textures
- Automatic Slope Blending
- Blueprint Wind System
- 4x4 Example Map
- Showcase Map
- LODs + Billboards/Impostor
- Pixel-Depth-Offset Shadow Function
- Soft-Blending Setup for Landscape
ASSET LIST [v1.0]:
Pine Trees: 4
Pine Sapling: 2
Strawberry Tree: 10
Grass: 5
Bull Thistle: 3
Downy Oak: 3
Elmleaf Blackberry: 2
Western Brackenfern: 2
Rock Rose: 2
Rose of Shanon: 1
Thorn: 2
Wheat: 1
WildGroundPlant: 3
Wild Oat: 2
Yellow Star Thistle: 2
Bushes: 14
Road Meshes: 1
Rocks: 8
Maps: 4
IMPORTANT NOTES:
Don't forget to enable procedural foliage in the editor preferences.
- Edit > Editor Preferences > Search: Procedural - Check "Procedural Foliage".
Don't forget to enable Distance Field Shadows in the project settings.
- Edit > Project Settings > Search: distance fields > Check "Generate Mesh Distance Fields" > Restart your project and done.
Don't forget to add defaultengine.ini file in your content config folder.
- Download this ini file and add in your project config folder.