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How to apply a LUT in a post process volume

Stylize your scenes and provide adequate feelings to your gamers according to your game play situation and your narrative context.

Remarque: The assets used in the images here on the product page are not available in the product. They come from the "Sun Temple" product in the marketplace.


The Domain of use:

Only deferred rendering.

Only desktop platforms as target. Build tests performed only on Windows 64 bit.


Features:

118 LUTs with high-quality color grading are currently available. Constantly new LUTs are coming in future updates for the amount of LUTs and for the price, be a pioneer and take your amazing pack right now.


Flexibility:

The post processing nature of the pack makes it applicable and tweak-able for any project. Just create your post process volume and apply your LUT texture to it.


Intuitive parameters' names:

No technical names, a LUT name describe the intended effect.

For example, a LUT name containing the word "IceCream" intensify colors, technically it rises the saturation.

A LUT name containing the word "SoftColor" reduces the colors' intensity.


Performance:

LUT (color Lookup Table) is one of the fastest color grading techniques.

All LUTs are 256 X 16 .png textures.

Technical Details

Features:

  •  LUT color grading
  •  Post processing
  •  Visual effect

Type of Emitters: (NA)

Number of Unique Effects: 118

LODs: (NA)

Number of Materials: 0

Number of Textures: 118

Supported Development Platforms:

Windows: (Yes) and tested

Mac: (Yes) but not tested

Documentation: How to apply a LUT in a post process volume

Important/Additional Notes: Targeting only desktop platforms and deferred rendering.

9.67  4.93 
Platforms Windows 64-bit
UE Versions 4.25 - 4.27, 5.0 - 5.2
Tags POST PROCESS, NoAI, VISUAL EFFECTS, SYLIZED, FBLE, LUT, COLOR GRADING
Release date 27.07.2020

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