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Lock-On 360 1.1.0

[Last updated: May 4th 2023]


Playable Demo:


Videos:


User Guide / Documentation

(Documentation is updated periodically, contact us through email or discord if you cannot find the info you're looking for)

[Please also refer to the screenshots above and the description below for additional info)


Contact


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Overview

360 degrees all direction lock-on targeting system.

Supports both Keyboard+Mouse and Gamepad inputs.


Demo map can be found in Content/LockOn360/Demo/Maps/Map01.

Example character can be found in Content/LockOn360/Demo/Blueprints/Character/LockOnCharacter.


Setup

Add LockOnManager component to your character/actor.

Add the necessary functions as required, see the example character for details (Content/LockOn360/Demo/Blueprints/Character/LockOnCharacter).


Creating Targets

To create targets, add LockOnTarget components to the target actor.

Multiple LockOnTarget components can be added to each actor, useful for adding multiple targets (body parts/segments) inside a single actor.


Usage

Press Right Mouse Button or Gamepad Facebutton Up to toggle the Lock-On (default input).

On activation, system will try to lock on to any target that is closest to the center of the screen.

When active, camera will be centered towards the target, player character will move in orbit around the chosen target.


To switch to your next target, flick your Mouse or Gamepad Right Thumbstick towards the intended direction.

A series of helper lines and indicator UI will be shown to indicate which objects can be targeted (UI can be disabled).


Sound

Placeholder sound effects are included inside the package.

Lock-On sound effect will be played when a target is found.


Customization

Both SFX and Lock-On UI can be customized and turned off from the LockOnManager component.

Search radius and flick sensitivity are adjustable.

The Demo UI included inside the LockOnCharacter can be turned off by disabling SetupDemoUI node from the blueprint editor.


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Technical Details

Features:

  •  360 degrees directional targeting
  •  Switch the target by flicking the mouse/gamepad thumbstick towards the direction of the next target
  • Supports multiple targets inside a single actor, can be used to target specific body parts/segments
  • Optional auto-deactivation when out of range
  • Optional camera proximity limit
  • Customizable SFX and UI
  • UI examples and presets


Included Blueprints:

  • 1 Example Character
  • 2 Actor Blueprints
  • 3 Components
  • 1 Struct
  • 8 UI Blueprints
  • 1 GameMode Blueprint
  • 1 Demo Map


Included Assets:

  • 3 Character Meshes (GunnerGirl, Manny, Quinn)
  • 11 UI Image files


Included Audio:

  • 1 Lock-On SFX


Input:

  • Gamepad
  • Keyboard
  • Mouse


Network Replicated:

No


Supported Development Platforms:

  • Windows: Yes
  • Linux: Untested
  • Mac: Untested


Documentation:

https://zennodez.com/docs/LockOn360

Also refer to screenshots and the Long Description section above for additional info.


Important/Additional Notes:

-

ZA
Zennodez Arts
All Assets by Author
34.54 
Platforms Windows 32-bit, Windows 64-bit
UE Versions 4.21 - 4.27, 5.0 - 5.1
Tags MOUSE, COMPONENT, TARGETING, LOCK ON, 360, SHOOTER, MODULAR, SOUND EFFECTS, KEYBOARD, GAMEPAD
Release date 09.06.2022

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