Features:
- Modular assets: 100 Modular pieces
- Props: 60+ Props, Foliage, Ground Scatter and Rocks assets combined.
- Tilable Materials Amount: 11 Tileable/Trim materials with variations, vertex blending shader on applicable materials and Parameters for roughness, normal intensity, Detail normal map and more.
- Works with UE4 4.26, 4.27 and UE5
- Levels: 1 Overview level and 1 Showcase level.
- Channel packed where needed, including heightmap on certain materials.
Technical Details:
Number of Unique Materials and Material Instances: 77 Materials and Material Instances
Number of Textures: 138 textures
Collision: Custom or generated.
LODs: Auto-generated or Custom where needed, between 2-4 LODs.
Texture Resolutions: 512 to 4096
Supported Development Platforms:
Windows, Mac, PlayStation, Xbox.
Documentation: No Documentation
Important/Additional Notes:
The showcase scene is performance heavy, running at 30-55FPS+- on 1440P resolution with RTX 2080 and 1950x Threadripper.
Chapels included in the project are exterior only, no interior.
UE5 notes: In Showcase Persistent_01 level change Exponential height fog setting.
Fog Height Falloff to 0.22 to get a similar look to UE4.
The showcase scene was built with GPU Lightmass, please enable the following in project settings under rendering, to get the same look.
Enable Virtual Texture Support: YES
Enable Virtual Texture Lightmaps:YES
https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/GPULightmass/
For any problems or general support questions write bagnerart@gmail.com