Technical Details:
- Player Character with click to move and attack, a dodge, and a lock-on system. Controls are called from the Player Controller, with Controller inputs ready.
- A leveling system on the Player Character, with Stats that scale with level and many variables to balance the gameplay.
- Collectables with a simple-to-use behavior for physics or homing. With 3 Orbs (HP, MP, and XP) and Money drops ready to use.
- Interactable Objects using a Blueprint Interface system, with a click to interact and highlights on cursor over.
- Basic Enemies with basic AI ready to use, many functions for drops and behavior, and using the same Stats code as the player. There's also a Boss enemy with a custom HP Bar on top of the screen.
- Spawner Objects who spawns Objects or Enemies as you wish, with many ways to customize behavior.
- A Basic Ingame HUD with custom art for HP and MP bars, showing Gold, Level, and XP in a classic style.
- A Game Mode with some functions to manage gameplay, with an example map for you to test.
- 3 Travel objects for you to use (Teleport, Jump, and Spark Fly), each of them with a unique way to personalize movement.
- All Objects are made with Blueprints only, and they all follow a simple and straightforward comment and tooltip pattern so you never get lost while reading the code.
Number of Blueprints: 35 (4 for Overview)
Input: Keyboard and Mouse, Gamepad
Network Replicated: No
Supported Development Platforms:
Windows: (Yes)
Mac: (No)
Documentation: https://docs.google.com/document/d/1m7uxRSEYARMiTh6E0MP--cbTC618Mc2ivTylBykWKYo