Add a component in your character and a component in any actor you need to interact with (including other characters) and configure multiple settings, like detection range, mode of detection, filters, detection obstruction, and others.
The system can interact with static and skeletal meshes and can set up multiple interactions for the same actor blueprint independently.
- Detection modes:
- Character Proximity;
- Character Direction;
- Player Camera Direction;
- Player Mouse Position;
- VR Controllers.
- Obstruction Detection Functionality.
- Versatile Detection Settings.
- Suits First Person, Third Person, and Top Down/Side game modes.