Ends Today: Save up to 95% on the Time Travel Mega Bundle!


Add a component in your character and a component in any actor you need to interact with (including other characters) and configure multiple settings, like detection range, mode of detection, filters, detection obstruction, and others.


The system can interact with static and skeletal meshes and can set up multiple interactions for the same actor blueprint independently.


- Detection modes:

  • Character Proximity;
  • Character Direction;
  • Player Camera Direction;
  • Player Mouse Position;
  • VR Controllers.

- Obstruction Detection Functionality.

- Versatile Detection Settings.

- Suits First Person, Third Person, and Top Down/Side game modes.

Technical Details

Number of Blueprints:

  • 2 Main Components BP;
  • 11 Interactables examples and map BP.


Network Replicated: No. The detection is only for the owning character player, but the interactions created can be replicated.

Supported Development Platforms: Tested on Windows

Documentation

Important/Additional Notes: Actor highlight uses Overlay Material functionality and do not work for Nanite meshes on UE 5.1.1.

EN
Evolutive Neurons
All Assets by Author
29.04 
Platforms Windows 64-bit
UE Versions 5.1 - 5.2
Tags CHARACTER SELECTION, OBJECT DETECTION, BLUEPRINTS, INTERACTION SYSTEM, OBJECT INTERACTION, INTERACTION, ACTOR SELECTION, UNIT SELECTION, DETECTION, ACTOR HIGHLIGHT, CAMERA SELECTION, SELECTION, MOUSE SELECTION, SYSTEM DETECTION, HIGHLIGHT MESH
Release date 11.03.2023

Similar products

Image
Sign In
Image
Sign Up
Image
Recovery