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These models were specially designed to be used in scenes with RTX (Raytrace).

*They can be used in regular scenes, but you may have overlapping notice when you bake. Be cause of the complexity of the meshes.


EXAMPLE VIDEO

 

Each lamp has its own blueprint and lighting control.

 

. 16 HQ Outdoor Lamps ( Static mesh ) Without light

. 16 HQ Outdoor lamps ( Blueprint and Light control ) With Light

. 3 HQ Pole Lamps ( Static mesh ) Without light.

. 3 HQ Pole Lamps ( Blueprint and Light control ) With Light

. 2 HQ Group of grass.

Technical Details

. 16 HQ Outdoor Lamps ( Static mesh ) Without light

. 16 HQ Outdoor lamps ( Blueprint and Light control ) With Light

. 3 HQ Pole Lamps ( Static mesh ) Without light.

. 3 HQ Pole Lamps ( Blueprint and Light control ) With Light

. 2 HQ Group of grass.


Number of Meshes: 21

Number of Materials and Material Instances: 51 Instances ,23 master materials

Number of Textures: 36

LODs: 4

Vertex Count: 654 – 404,877

Texture size range: 1024 x 512 – 8000 x 4800

 

Some of the materials have textures from:

 

https://texture.ninja/

https://texturehaven.com/

https://cc0textures.com/

https://hdrihaven.com/

3F
3d factory
All Assets by Author
28.47 
Platforms Windows 64-bit, Oculus, MacOS
UE Versions 4.24 - 4.27, 5.0 - 5.2
Tags POLE LAMPS, GARDEN LAMPS, OUTDOOR ILLUMINATION, PATIO, INDUSTRIES, LAMPS, RAYTRACE, HQ, BACKARD, ARCHITECTURE, GARDEN, HIGH QUALITY, ILLUMINATION, OUTDOOR LAMPS, PARK LAMP
Release date 23.04.2021

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