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This asset provides basic capabilities for in-game construction of various grid-bound objects, allowing you to easily add your own and to also customize them. 

Video | Playable Demo | Documentation

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Features:

  • Completely made in blueprints
  • Grid size is practically unlimited*
  • Customizable grid cell size
  • New objects can be created and customized using data tables
  • Ability to check elevation differences during construction
  • Ability to check whether there are any units present in the area of construction. If there are any - construction won’t be possible
  • Contains an example building that can only be built on a specific resource
  • Contains an example building that can only be built on a certain surface with a specific texture (Grass / Stone)
  • Contains an example of a type of construction where several objects can be constructed in a line by mouse-dragging (Wall)
  • Contains an example of a “Painting” type of construction, where objects will be built continuously as long as the left mouse button is held
  • Contains an example building that can only be built within a certain radius of another building, etc.
  • Resource system: resources are spent during construction, but if there aren't enough, construction will be blocked. Part of the spent resources can also be returned upon demolition
  • Demolition tool, which is meant for deconstruction of objects
  • Objects can be outlined when a cursor is hovered over them. By default, only 3 colors are used, one for each of the example factions — player, neutral and enemy.
  • Objects can be rotated by 90 degrees by default
  • Basic functionality for a building damage system - objects can receive damage, change their HP values, can be destroyed once their HP runs out
  • Auxiliary boundary blueprint that is used for restriction of all space available for construction. Only a single one can be built
  • Auxiliary boundary blueprint that is used for blocking construction only on certain areas of the map. More than one can be built and these are used to fine-tune available construction space if a complex shape is needed
  • Buildings can be placed not only at runtime, but also in the editor. It is also possible to attach an object to the grid in the editor as well
  • Has several styles for visual display of building construction
  • Has basic demo units that are able to to patrol an area and attack nearby buildings


Asset also has a demo UI which includes:

  • Resource panel widget with animations of gradual change in the number of available resources, and a blinking animation used to show lack of necessary for construction resources
  • Construction menu widget with building icons that, when clicked on, will activate an object to be built. Displayed number of cells in the menu can be changed.
  • Description widget, which is used to show a description for a selected buildable object 
  • HP bar widget, which is displayed above a building when hovered over or selected, it also changes color based on remaining HP

Technical Details

This asset provides basic functionality with examples, and it is assumed that you will be able to, if necessary, combine different examples to get desired results. Having a basic level of proficiency in blueprints is advisable.


*Maximal grid size is 4294967295 x 4294967295 cells,

starting from the center of the map, you can build anywhere within these limits.


Ассет contains: 

  • 4 Main Blueprints
  • 3 Auxiliary blueprints
  • 6 Widgets
  • 28 Child Blueprint examples for buildings
  • 22 Materials and Material instances
  • 26 Textures
  • 11 Meshes
  • Overview level


Network Replication is not implemented.



AE
Andrew Esenin
All Assets by Author
18.98 
Platforms Windows 64-bit, Windows 32-bit, MacOS, Linux
UE Versions 4.26 - 4.27, 5.0 - 5.2
Tags STRATEGY, GRID SNAPPING, DRAG, BUILD, BUILDER, RESOURCES, OUTLINE, RTS, PLACMENT, BUILDING SYSTEM, GRID-BASED, GRID, PLACING, BLUPRINT, CONSTRUCT
Release date 28.02.2023

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