Rendered in Unreal.
3 Basemesh with/without gear mechanism, armor.
Skeletal parts: armor parts, gear parts.
Modular: Skeletal meshes parts for create various Blueprints.
Blueprints: few for demonstration.
Material instance: RGB mask (R-emissive eye, G- edges, B-basecolor)
Animations: added animations for gear and rotating parts.
PBR textures (Metallic/Roghness)
Extra bones (joints in skeletal mesh): CylClavaL, CylClavaR, gear1, gear2, gear3, gear4, CylM, GearMid, key, CylHead.