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Attach elements to the surface of the Alembic GeometryCache animation.


Packaged Demo:[link]

Additional Demo Project:[link] (5.0, need the plugin installed)

Tutorial: [link]

Forums Service: [link]


How to use:

  • Add the "Geometry Cache Attachment" component as a Child of GeometryCacheActor.
  • Attach elements manually in Unreal Editor
  1. Add elements as Children of the "Geometry Cache Attachment" component, and adjust the elements' transform to the position you want.
  2. Click the "Attach" button in the "Geometry Cache Attachment" component's detail panel.
  • Attach elements at runtime
  1. Add elements as Children of the "Geometry Cache Attachment" component in the blueprint.
  2. Call the blueprint function "LineTraceAttachElement", the elements will be attached to the line hit surface of the Alembic animation.


Precautions before buying:

  • The tiger asset is not obtained. You can find it from [link], which is made by Amitesh Nandan.

Technical Details

Features:

  • Attach anything you want (Static mesh, Skeleton mesh, Niagara, etc) to the surface of the Alembic GeometryCache animation.
  • The attached elements' transform will be updated when the animation is playing.
  • Support attaching elements manually in Unreal Editor.
  • Support attaching elements to a line-hit surface of the Alembic animation at runtime.
  • Support replacing attached elements at runtime.
  • Demo level is included as an example of integration.


Code Modules:

  •  GeometryCacheAttachment - Runtime
  •  GeometryCacheAttachmentEditor - Editor


Number of Blueprints: 0

Number of C++ Classes: 5

Supported Development Platforms: Win64, Win32

Supported Target Build Platforms: Win64, Win32

24.43 
Platforms Windows 64-bit, Windows 32-bit
UE Versions 4.27, 5.0 - 5.2
Tags ATTACHMENTS, ALEMBIC, GEOMETRYCACHE, ANIMATIONS
Release date 15.02.2023

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