Attach elements to the surface of the Alembic GeometryCache animation.
Packaged Demo:[link]
Additional Demo Project:[link] (5.0, need the plugin installed)
Tutorial: [link]
Forums Service: [link]
How to use:
- Add the "Geometry Cache Attachment" component as a Child of GeometryCacheActor.
- Attach elements manually in Unreal Editor
- Add elements as Children of the "Geometry Cache Attachment" component, and adjust the elements' transform to the position you want.
- Click the "Attach" button in the "Geometry Cache Attachment" component's detail panel.
- Attach elements at runtime
- Add elements as Children of the "Geometry Cache Attachment" component in the blueprint.
- Call the blueprint function "LineTraceAttachElement", the elements will be attached to the line hit surface of the Alembic animation.
Precautions before buying:
- The tiger asset is not obtained. You can find it from [link], which is made by Amitesh Nandan.