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figUE gives you the power to render Figma content directly into Unreal’s textures and use them across your project.


Get near-instant live updates on the edits you and your teammates are doing — It even works while playing in editor, so you can iterate on textures and get feedback on how they look right where they are.


🎞 Video: https://youtu.be/bFm1850jiN4

📘 Documentation: figue.guganana.com


figUE helps you create your UI, decals, patterns, prototypes, materials, and even 2D sprites!


Important: figUE renders the result you see on Figma into a Unreal texture. It does not mirror Figma’s element structure into UMG.


Want to report a bug? Please send us an email at figuesupport@guganana.com

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Technical Details

Features:

  • Authenticate with Figma server using inbuilt OAuth - no need to mess with API keys.
  • Add & setup the TextureLink asset to establish the link to a Figma frame or component.
  • Activate/deactivate links by clicking on the sync button on the TextureLink asset.
  • Easily save intermediate versions of your linked texture by duplicating it.

Code Modules:

  • FigUE - Runtime
  • FigUEEditor - Editor


Number of Blueprints: 0

Number of C++ Classes: 20+

Network Replicated: No

Tested & Supported Development Platforms: Win64; Linux; MacOS;

23.96 
Platforms Linux, MacOS, Windows 64-bit
UE Versions 4.26 - 4.27, 5.0 - 5.1
Tags LIVE LINK, NoAI, MATERIALS, MODULAR, PATTERN, FIGMA, USER INTERFACE, TEXTURES
Release date 24.09.2022

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