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Video tuto: Link

PDF Documentation: Link

Information (May 11th, 2023): I am preparing a new upate with new options for UE5.2


If you have any problem to use "Fade Anything", contact me, I will help you personnaly to make your setup ==> studiocloe1@gmail.com


The most complete fade system of the Marketplace:

  • Fade Nanite (only from UE5.1 and higher).
  • Fade foliage.
  • Fade Static mesh.
  • Fade Skeletal mesh.
  • Fade enemies (bye-bye camera bad angle problems!).
  • Fade Player Character if too close with camera (bye-bye camera bad clipping effect!).
  • All Fades Replicated.
  • Works also with First person character, thanks to the "Fade in front of character" mode (watch video example: Link ).
  • You prefer to Fade by component? Or by Material? Both solutions are provided, and work perfectly together (zero conflict when used at the same time).


HOW DOES IT WORK:

  • Add a "FadeThisMesh" component to a mesh, or a "FadethisMaterial" function to a material, and enjoy, that's all !!
  • You can access more detailed parameters inside every mesh's "FadeThisMesh", to create your own setting individually on any mesh you want (change textures/colors/materials, transition speed, transparency, size of fade effect around the player, distance offset in any direction, and many other things...)


WHAT DOES FADE ANYTHING DO:

  • Fade anything you can imagine (wall, roof, ground, enemies, houses, vehicles, little or big objects, grass, trees, landscape foliage, static or skeletal meshes...)
  • Fade any kind of player pawn attached or not to a camera (Character, car, airplane...).
  • Fade effect not only between Character and Player Camera, but also with any cameras that are active (perfect for games using several cameras in a level).
  • For advanced Fade edition, every customisable parameters are all explained inside their own comment bubble.


Fade by Component:

  • Fade anything you want between camera and player.
  • You can fade by transparency, or by using your own meshes materials, like on this example: Link

Fade by Distance Material:

  • Fade anything you want by distance to the camera (perfect on foliage).
  • This is an adaptative system, you can use it directly with your meshes materials.

Technical Details

TECHNICAL:

- 2 Components.

- 3 Material functions.

- 1 Fade Material example

- 8 Fade Instances Materials examples

- 1 Map with Examples

Documentation: Link

SC
Studio Cloe
All Assets by Author
14.80 
Platforms Other, Windows 64-bit, Windows 32-bit, Oculus, MacOS, Linux, iOS, HoloLens 2
UE Versions 4.26 - 4.27, 5.0 - 5.2
Tags CAMERA, RENDER, OCCLUSION, FADE, HIDE, TRANSPARENT, OCCLUDER, WALL, TOP DOWN, BLUEPRINTS, INTERACTION, COMPONENT, MATERIAL, NoAI, THIRD PERSON, FPS
Release date 02.07.2022

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