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DEMO VIDEO: https://youtu.be/qc6mByk2gQs



100% BLUEPRINTS

100% COMMENTED



EASY TO USE:

  • The asset is intended to be as easy to implement as possible. Сomprehensive comments will help to read and change any blueprint.



EXTENDED ITEM SYSTEM:

  • 33 items in total: weapon, equipment, potions, ammo, scrolls, etc.
  • All items are data table controlled
  • Create any amount of new items
  • Dropped items have dynamic physics and can fall on the ground
  • Each item has 5+ properties: name, price, type, weight, power, etc.
  • All items are separated in 6 TYPES: weapon, armor, ammo, throwables, consumables, miscellaneous.
  • All items are HIGHLIGHTED with glowing waves. You can turn it off completely or for each individual item.



EQUIPMENT SYSTEM:

  • Any character (player and NPCs) can visually equip and unequip:
  • Two Armor slots: helmet and body armor
  • Two Shield slot: in a hand or on the back
  • Grenade slot on a belt
  • Weapon slot
  • Player and NPC auto-equip better weapon and armor. You can turn off this function.
  • Use, equip and unequip any item with 12 Hotkeys.



READ-A-NOTE SYSTEM:

  • Create notes, books or even bulletin boards
  • Set a distinctive style of any part of the text
  • Add images in text



MULTIFUNCTIONAL INVENTORY WINDOWS:

  • Sort items by name, power, amount or price
  • Show only items of certain types (like weapon only) and hide other types
  • Move items in and out of inventory by one or by stacks
  • Drag and drop system



BOX AND CONTAINERS SYSTEM:

  • Move items between your inventory and any container
  • Content of any container is instance editable. You also can enable “random content”
  • Loot bodies of dead NPC like any regular container
  • Know what’s inside any container just by looking at it – no more time lost for opening and closing each container and dead enemy around



FULLY FUNCTIONAL TRADE SYSTEM:

  • Turn any NPC in a Vendor
  • Set price markup, goods in stock and trade money for all vendors or individually for each one
  • Player and any NPC can accumulate money for trade while alive or to be looted when dead
  • Spend and earn money, buy, sell or barter any item



NOTIFICATION SYSTEM:

  • Some actions are dynamically commented with animated notifications
  • Create own notifications for whatever events and actions you like



WEIGHT AND OVERBURDEN SYSTEM:

  • Any item has weight
  • If player or NPC collect too much items in their inventory, excessive weight will slower their movement






AMMO AND THROWABLES SYSTEM:

  • Each use of ranged weapon (i.e. shot) or grenade throw consumes one ammo or throwable item
  • Each ranged weapon is loaded and unloaded individually



IN RUNTIME:

  • Control view distance and switch between Third/True First Person view
  • Change the color of HUD and inventory windows (P key)
  • Hide or show separate HUD elements, like crosshair and contextual prompts
  • Set and redefine 12 Hotkey Slots from Inventory window



Changelog:

  • 1.01 - removed the bug with "zero money" in each container

Technical Details

Features:

  • Inventory (with sorting & filtering)
  • Weapon (multi-shot ranged & melee)
  • Equipment system
  • Interaction system
  • Storage Containers
  • Weight and Overburden
  • NPCs (dead & alive)
  • Vendors and Trading
  • Menus & HUD
  • First/Third Person Camera Toggle
  • Notifications
  • HotKeys (12)
  • Drag and Drop
  • Use, Equip, Move, Split, Unequip and Stack items
  • Item Highlight 


Number of Blueprints: 234

Number of Actor Blueprints: 7

Number of Widget Blueprints: 22

Number of Data Tables: 4

Number of Actor Components: 2

Number of Static Meshes: 34

Number of Materials: 3

Number of Material Instances: 64

Number of Material Functions: 4

Number of Textures: 130

Number of Sounds: 12

Number of Icons: 36

Texture Resolution: mostly 2048x2048

  

Documentation: EIS Starter Guide + Commented Blueprints

 

Network Replicated: No

Input: Mouse and Keyboard

Supported Development Platforms: Windows, MacOS, Linux


Important/Additional Notes: animations and attack functions are not included 

For demonstration purposes there were used excerpts from the following literary works in the public domain: Romeo and Juliet by Shakespeare, Pride and Prejudice by Jane Austen, Alice's Adventures in Wonderland by Lewis Carroll, Little Red Riding Hood tale.

MF
Magnum Falls
All Assets by Author
23.96 
Platforms Windows 64-bit, Windows 32-bit
UE Versions 5.0 - 5.2
Tags BOOKS, READING, WIDGETS, CORPSE LOOTING, RANGED COMBAT, EQUIPMENT SYSTEM, INVENTORY SYSTEM, INTERACTIVE, INVENTORY, TRADE, ITEM PICKUP, MELEE COMBAT, NOTIFICATIONS, WEAPON SYSTEM, LOOTING
Release date 06.12.2022

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