DRAKE
Drake is a wingless, less intelligent dragon offspring, yet still very dangerous and unpredictable. The asset is animated, has 6 skins and color change* options.
*Color change - a set of grey albedo textures in combination with Texture Masks and properly set up materials makes it easy to recolor the mesh to your needs.
The model is suitable to a variety of different games of semi-realistic looks.
VIDEO PREVIEW: https://youtu.be/Z1CDkS13Lok
Features:
- Fully rigged
- Animated
- Color change for most parts
- Emissive eyes
- Separate meshes
- 6 skins/color variations presets
POLYCOUNT
Full version
Polys: 20414 | | Tris: 40828 | | Verts: 24271
MATERIALS & TEXTURES
Number of Materials: 19
Number of Textures: 32
Texture size: up to 4096x4096
Texture formats: .tga
Texture sets:
- Body
- Spikes
- Eyes
- Teeth
- Tongue
RIG
The model uses a custom skeleton with controls made in Blender. You can see the skeleton in Video Preview or in the screenshots.
Number of Animations: 27 (34 with intro/outro)
Animation list:
1. Drake@attack.001
2. Drake@attack.002_L
3. Drake@attack.002_R
4. Drake@attack.003
5. Drake@attack.004
6. Drake@attack.004_hold.short
7. Drake@attack.005.L
8. Drake@attack.005.R
9. Drake@attack.006
10. Drake@attack.007
11. Drake@death.001
Drake@death.001_loop
12. Drake@get_hit.001
13. Drake@get_hit.002_L
14. Drake@get_hit.002_R
15. Drake@get_hit.003
16. Drake@idle.001
17. Drake@idle.002
18. Drake@idle_rare.001
19. Drake@idle_rare.002
20. Drake@idle_rare.003_look.left
21. Drake@idle_rare.003_look.right
22. Drake@idle_roar
23. Drake@sleep_intro
Drake@sleep_loop
Drake@sleep_outro
24. Drake@stun_intro
Drake@stun_outro
Drake@stun_loop
25. Drake@jump_intro
Drake@jump_loop
Drake@jump_outro
Drake@jump_outroToIdle
26. Drake@walk.001
27. Drake@run.001
Additional notes:
- The model does not include LODs.
- The model does not include Blueprints.
- It is not recommended to make additional animations through Unreal Engine, as most of animations were created utilizing control bones which do not work here, and you may encounter some weird transformations. It is possible to negate this by carefully adjusting bones/figuring out what bones don't cause problems. You can see the the skeleton on screenshots and in Video Preview.