A collection of four High Quality designer living rooms for architectural visualization or games. Materials use high quality textures (2k and 4k) and are optimized into a versatile material which allows for color, metallic, roughness adjustments and more. The project includes shader for rugs to make them look more natural. Lightmap UV are setup for optimal light results.
Should texture memory start becoming a issue, please use the Maximum Texture Size parameter to limit texture size. A recommendation is to start with the '_RMS' textures.
Lightmap Resolution is set for optimum results.