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CyberCubes: The Father unreal engine 4.26 - 5.2+ character, monster, minion, companion or just decoration.


"The father" is a big and dominant cube in the flock. He acts mostly as a leader and Small cubes covers, follows and defends him. All cubes of this flock is acts as one big Cube when their magnetic connections is stiffen. In that state, they can roll, jump and do other things as a single big cube body. Also they can relax their magnetic connection and its allows Cubes move-roll individually.


"The Father" asset can be used as character, minion, companion, enemy, weapon, robo-parasite or even decoration of sci fi interiors. also have big potential for robotic puzzle games.


Asset comes with:

  • Skeletal mesh of "CyberCubes: The Father". Made of with one big and 98 small cubes; 2376 vertices and 101 bones
  • Ready to play scene and playable demo of it. So you can test it before purchase! Playable DEMO
  • 2 Character Blueprint that builded with Unreal engine TPS character blueprint. one of them for player and one is prey to catch or mount/ride.
  • a Blueprint for testing physical asset or using cybercubes as a decoration with selected animations.
  • a Advanced material with ~200 settings. This material is uses 4 details layers and creates very detailed and technological look on asset. and all overall look can be changed easily with just changing skin textures.
  • Light effects on material like: emission waves, pulse, filling and emission from detail layers.
  • Materials effects, options and details are can be set individually per part of cubes. each cube has 3 parts that masked with ID texture and material uses them for all settings. You can control most of that settings individually for each part.
  • Asset also comes with electric arc effect that uses niagara system. Electric arcs goes from big cube to small cubes.
  • 54 animations for covering most of needs. for example asset can become a decoration with "orbit" animations. Also can be used with attack-defence animations in different games.
  • 3 skins for different cube looks.


Asset video preview

Detailed material preview


important to know: 

- All previews are rendered in unreal engine 5.

- Lumen is enabled for better visuals in UE5. Lumen documentation

- Physics are different in UE5 because of physics engine change. PhysX and Chaos Physics Systems 

Technical Details

Features:

- Electric arcs with Niagara.

- Physically dynamic Cubes.

- Mesh topology with 2376 vertices.

- Ultimate material with 3 skins. (material contains around 200 options-sliders).

- Mixable emission effects: static, pulse and wave and detail emissions.

- Realistic PBR.

- 54 animations.

- Ready to play Demo scene

- 2 TPS Character BP's. Player and prey-mount.





Rigged: Yes

Number of Bones: 101

Rigged to Epic skeleton: No

Animated: Yes

Number of Animations: 54

Animation types: In-place

Number of characters: 1

Mesh topo: 2376 vertices.

Number of Materials and Material Instances: 1 Ultimate material and many (around 30) instances for it.

Number of Textures: 7 (2tex. per skin + 1 details texture)

Texture Resolutions: 2048x2048

Tested on: Windows 11 for UE 4.27, 4.27, 5.0, 5.1 and 5.2

S
StockLancer
All Assets by Author
48.40  33.22 
Platforms Other, HoloLens 2, iOS, MacOS, Oculus, Windows 32-bit, Windows 64-bit
UE Versions 4.26 - 4.27, 5.0 - 5.2
Tags DYNAMIC, MINION, SIMULATION, MATERIALS, ANIMATED, CYBERPUNK, BLUEPRINTS, PHYSICAL, MONSTER, CYBER, NoAI, CHARACTER, SCI-FI, CUBE, DRONE, GAME READY
Release date 19.04.2023

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