Linear / Circular motion blur cages:
Utilize transparent object's ability to sample colors from the scene to apply a motion-blur effect
to the object the cage is positioned around. Works out of the box: simply drag-and-drop the blueprint,
move, rotate, and scale it into position. Great for individual objects such as projectiles, vehicles, wheels or rotors.
Global motion blur:
Apply a motion blur effect scene-wide. You can use the DepthStencil buffer to selectively
include or exclude objects. Add the blueprint to your scene, tweak your settings, done.
Great for full-scene blurs in racing games or product viz
Compatibility:
Virtual Reality:
Compatible with recent versions of UE4. Click for details
Forward shading:
Fully compatible. Temporal anti aliasing in deferred shading helps smooth out some of the noise, but it works fine in forward.
Raytracing:
Compatible with translucency set to Raster. Click for details
Mobile:
Not supported.
Documentation and more:
For a full list of features, high resolution images, how-to's and more, visit:
Documentation: custommotionblur.thomaskole.nl
This is not a replacement for UE4's native motion blur - rather a supplement
in situations where the native effect falls short.