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Procedurally create a open world canyon in a few clicks. The pack comes with landscape auto material, procedural foliage (grass, trees, rocks) , volumetric dust, dust particles (Niagara), canyon sound ambiance, 14 canyon heightmaps, 3 example maps and 1 Overview map. Everything is created for speed, quality and performance. The example maps and all the heightmaps are 16 square km (each) and 4k resolution (4033 X 4033). All assets are highly customizable and there are more than 100 parameters in all the material instances which you can adjust, from Volumetric dust speed, opacity, direction to landscape overall brightness, foliage color, brightness, wind.
The landscape auto material comes with 8 paintable layers so you can paint sand, cliffs, desert ground, beach sand, etc.
The rocks have a very smart material which allows you to scale them up hundreds of time, without loosing texture density. This way, from a single rock you can create huge cliffs or even mountains.
In order to use the 14 heightmaps from this pack to create other landscapes, you will have to export the heightmaps on your hard disk as PNG, 16 Bit texture and after that reimport the heightmaps in your level using the landscape mode. The landscape auto material will of course adapt and work with any landscape or heightmap you want (so you can create your own heightmap or landscape and everything will still work out of the box).
The volumetric dust is in fact attached to the character (just like the dust Niagara particles or landscape sound ambiance). If you want to use your own character, all you have to do is to copy - paste those 3 components (Volumetric dust, Niagara particle and sound) into your character.
This pack can be used to create any desert environment.
This product supports Nanite for Unreal Engine 5.1+”
This product supports Lumen for versions 5.1 +. If You want to use the pack at it's full potential, I recommend using Lumen. In order to enable Lumen (if it is not already enabled) you should go to Project Settings/Engine/Rendering and make sure you have the following setup:
- Dynamic Global Illumination Method - LUMEN
- Reflection Method - LUMEN
- Shadow Map Method - Virtual Shadow Maps