Allows the editor to import Blender source files as assets. Simply import your .blend files into the content browser, just like you would a normal FBX.
Through the right-click context menu you can directly open the source again in Blender for editing. Then simply save your changes, and with support for automatic re-import, you have a great workflow for quickly iterating on 3D assets!
Please note this plugin uses the standard FBX import pipeline and your .blend file should follow the regular guidelines for exporting a compatible FBX for import to UE, e.g. no complex node based materials. Be prepared to continue to need to rebuild your materials in Unreal post-import.
Documentation and troubleshooting FAQ is available here.
If you need direct support, there is now also a Discord, and if you want to be notified of updates, follow me on Twitter.
Latest Updates
1.7 / 21st May 2023
- Improvement Added “Combine child meshes” option to import dialog
- Improvement Support for UE 5.2
1.61 / 13th Jan 2023
- Fix Fixed an issue with some files not showing any collections
View the full changelog here.