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Allows the editor to import Blender source files as assets. Simply import your .blend files into the content browser, just like you would a normal FBX.

Through the right-click context menu you can directly open the source again in Blender for editing. Then simply save your changes, and with support for automatic re-import, you have a great workflow for quickly iterating on 3D assets!


Please note this plugin uses the standard FBX import pipeline and your .blend file should follow the regular guidelines for exporting a compatible FBX for import to UE, e.g. no complex node based materials. Be prepared to continue to need to rebuild your materials in Unreal post-import.


Documentation and troubleshooting FAQ is available here.

If you need direct support, there is now also a Discord, and if you want to be notified of updates, follow me on Twitter.


Latest Updates

1.7 / 21st May 2023

  • Improvement Added “Combine child meshes” option to import dialog
  • Improvement Support for UE 5.2

1.61 / 13th Jan 2023

  • Fix Fixed an issue with some files not showing any collections

View the full changelog here.

Technical Details

Features:

  • Import .blend files directly into the content browser.
  • Adds a reliable context menu button to open the source in Blender.
  • Supports manual re-import and automatic re-import when source is modified.

Code Modules:

  •  BlendImporter (Editor)

Supported Development Platforms: Win64, MacOS

Documentation: Link

Important/Additional Notes:

  • Works with Blender 2.83 or above.
  • Please note this is an editor only plugin, it won't import files at run time.
N
nuclearfriend
All Assets by Author
11.72 
Platforms Windows 64-bit, MacOS
UE Versions 4.26 - 4.27, 5.0 - 5.2
Tags BLENDER, IMPORTER, CODE PLUGIN
Release date 21.09.2022

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