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A tool that can bake auxiliary UV textures. Can be used to customize full body texture change effects.


The baked textures can be used to create effects such as "flames spreading all over the character", "energy converging from other parts of the body to the palm of the hand", etc ! ! ! !

How did you achieve these effects before. With complicated Shader calculations? With the model broken up separately?

No, now all you have to do is prepare a grid with no UV overlap and this tool.


Videos:Youtube

I am not an artist and the presentation of the demo is not that good, but I hope you can understand the power of this tool through this description. I am sure you can use this tool better than I can.


Tool provides a variety of baking options, support a variety of custom baking effects.


Technical Details

Features:

  • Automatically generate auxiliary UV textures baking
  • Repair the UV seam of the baked textures
  • Automatically generate materials
  • A variety of baking options
  • Complete freedom of modification


Code Modules:

  • FDAssistor [Editor]
  • FDShaders [Editor]
  • FDOverlayEditor [Editor]


Number of C++ Classes: 34

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Example Project: Demo


H
HandsomeCheese
All Assets by Author
9.58 
Platforms Windows 64-bit
UE Versions 5.1
Tags GENERATOR, EDITOR TOOL, EFFECT, UV, TEXTURES
Release date 02.05.2023

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