Features:
- Sample map ready to use
- High quality meshes and textures
- Baked indirect lighting
- Modular asset structure, allowing to change interior size, add more rooms etc.
- Replace paintings textures with any images to create your own variants.
Collision: Yes, auto generated
Vertex Count:
floor_tile_01 - 2 tris, floor_tile_02 - 6 tris, floor_tile_03 - 14 tris
roof_tile - 82 tris,roof_tile_lights - 588 tris, roof_tile_lights_corner - 588 tris
roof_tile_lights_end - 760 tris,wall - 4340 tris, wall_corner - 7914 tris
wall_gate - 4364 tris, sofa - 9852 tris, sofa_pillow - 6640 tris, door - 1352 tris
barrier_rope - 1216 tris, barrier_stand - 992 tris,
paintings 170-258 tris
LODs: No
Number of Unique Meshes: 43
Number of Materials and Material Instances: 50 materials, including 28 material instances
Number of Textures: 62
Texture Resolutions:
1 Normalmap 256x256
1 Normalmap 1024x1024
4 Normalmaps 2048x2048
3 Normalmaps 4096x4096
3 Textures 256x256
1 Texture 1024x1024
15 Textures 2048x2048
9 Textures 4096x4096
Supported Development Platforms:
Windows: Yes
Mac: Yes
Important/Additional Notes: Images used for paintings is a composition of images from unsplash.com and my personal photos taken when travelling the europe.
Images from unsplash.com are free for commercial use, you can read the licencing information here https://unsplash.com/license