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Common:

  • Constrain Bone(Retarget IK bone or attach A bone to B bone)
  • AnimCombind(Quickly synthesize two different or identical animation sequences into one, commonly used to extend the time of animation sequences)
  • LayerBlend(Mix animations of different bones to form a new animation sequence)
  • ApplyCurve(Add commonly used animation curves and footstep notifications)
  • Rate(Change animations rate)
  • Invert(Flip animation)

Addation:

  • RootMotion(Add an move addition to root,For repairing the starting position)
  • RotatorAddation(Used to add additions to bone, such as body lean or repairing arm orientation)
  • CreatePoseAddation(Remove the difference between two Poses and create them as assets)

Factory(Beta):

  • StartAnim(Use idle and move anim to make start animation )
  • DistortAnim(Create an animation that becomes smaller and eventually disappears )

Technical Details

Features:

  • Processing AnimationSequence
  • Constrain Bone (Fix IK Bone)
  • Combind
  • Blend
  • ApplyCurve
  • EditRootMotion
  • RotatorAddation
  • CreatePoseAddation
  • Rate
  • Invert
  • Make Start Anim
  • Make Distort Anim

Code Modules:

  •  AnimProcessor(EditorOnly)

Documentation: 中文 | English

Vedio:Youtube | Bilibili

Support : QQGroup-576751402


Number of Blueprints:0

Number of C++ Classes:19

Network Replicated:No

S
SakanaGame
All Assets by Author
48.40 
Platforms Windows 64-bit
UE Versions 5.0 - 5.1
Tags ALC, ANIMATION, ANIMATIONEDIT, FIXIKBONE, COMBIND, ANIMSEQUENCE, ANIMTOOL, ANIMMODIFY, LYRA, LAYERBLEND
Release date 17.04.2023

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