We are super excited to introduce you to our airport terminal environment!
DISCLAIMER
This environment is part of a much larger Airport Environment that we released. You can find the full Airport Environment HERE
Original Airport Trailer: Click Here
Documentation: Click Here
Product Info
This extensive and detailed environment is one of a kind. With this environment, we used the power of the new Unreal 5 Engine to bring you an environment that can be used both for games and cinematics. Featuring highly detailed individual assets, modular structural assets, fully set-up lighting, and much more!
Quick Info
- More than 250+ high-quality assets! (not counting booleans or simple shapes)
- Nanite & Lumen Compatible.
- Modular Flexibility in Assets.
- Advanced Master Material with WS Dust Control.
- Full Lighting & Asset Cluster Set up Using Blueprints.
- Proper Scene Organization using Levels.
Intended Use
This environment has been created primarily with games in mind. it features optimized nanite & LOD assets, 4K textures downscaled to a sensible resolution, and optimized lighting assets. However, due to the quality of the assets, this environment can also be used for cinematic purposes. The environment is intended for higher-end systems & consoles.
Structure
This environment has been made out of mostly Modular assets that can be used to change the terminal into any structure you want. The structural assets feature a master shader with additional roughness control and world space textures if needed.
Assets
Assets have also been made modular where needed. Next to this most of them feature unique textures. (optimized of course). Some assets feature an additional material option where you can change the color of the assets based on a mask.
Textures
All textures come in PBR 4k resolution and are downscaled in UE to have logical texture resolution and performance.
Lighting
We make full use of Lumen in this scene. All assets have been optimized to work with Lumen and follow the lumen technical validation documentation – our assets do not come with traditional lightmap UV’s but you can always auto-generate those if needed.
All lights have been set up using blueprints with simple on & off + color controls.
Disclaimers
- All images & videos have been rendered at an average of 40-60fps on cinematic quality using an RTX 3090.
- This project is performance heavy due to it's size and default settings, please read the documentation to see how to run a more optimized version.
- Documentation has been included in the project files but can also be found HERE