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WARNING FOR 5.2 - Epic changed something in the engine that doesn't allow editor widgets to be clicked while in play, I'm still trying to find a solution! Sorry for the inconvenience!


Features: (Please include a full, comprehensive list of the features of the product)

  •  Shortcut to open a file in explorer (Default is Alt + F), if no file is selected opens the project folder
  •  Toggle viewport modes both in editor and during play (Use Shift + F1 to use the mouse in editor)
  •  Customize the widget adding almost any console command you desire
  • [COMING SOON] Replace parent material of multiple instances at once
  • More features coming soon, feature requests are accepted

Technical Details

The plugin is made of:

  • 1 Main widget that contains 2 child widgets, that could be used separately:
  • 1 Widget to control the Viewport Modes
  • 1 Widget to control the Console Commands
  • 4 Empty templates to extend the C++ Classes:


Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))

  •  AdvancedEditorUtilities [Editor]

 

Number of Blueprints: 10

Number of C++ Classes: 3

Network Replicated: (No)

Supported Development Platforms: Win32 (Only UE 4.27), Win64


Documentation: Ares9323/AdvancedEditorUtilities


Important/Additional Notes: More features coming soon, if you have any problem or question feel free to open a issue on GitHub (Sometimes the unreal marketplace doesn't send emails when you post a question here)

4.83 
Platforms Windows 32-bit, Windows 64-bit
UE Versions 4.26 - 4.27, 5.0 - 5.2
Tags BLUTILITY, BLUEPRINT UTILITY, NoAI, DEBUG, DEBUGGING, VIEW MODE, UTILITY WIDGET, CUSTOMIZE VIEWPORT, VIEWPORT, UTILITY, EDITOR UTILITY
Release date 30.10.2022

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