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This Template Project features:
  1. Inventory System suitable even for RPG projects. It can be added both to characters and non-characters e.g to containers.
  2. Interaction System. It consists of two components classes: one for interactive actors and another one for controllable pawns.
  3. Customizable Health System. One component. Many settings. Max and Min Health, Health Regeneration etc. Also there are bandages and medkits which can heal you.
  4. Customizable Weapons. Set it up whatever you want. Damage, Spread, Shooting, Reloading etc. Ammo, Projectile an even Bullet Impact Effects classes also included.
  5. Player character. By default it is viewed from first person perspective, but it also can be done as third person character. The character can move and look around, has health, inventory, can use items and interact with interactive objects.
  6. S(a/i)mple Enemy AI. At the start it patrols his area, but once it sees a player, it will chase and try to eliminate them.
  7. Damage Indication System. Shows damage you've dealt with your weapon. Can be set up to sum damage or show damage only when hit actors of specified classes.
  8. Gameplay Camera Shake player. Allows you to add gameplay camera shakes to player character. You can add up to 3 different shakes for different movement speeds and it will automatically blend with each other.


Demonstration video: https://youtu.be/pqCz-XDYXcU


Example classes and sample UI is also provided:

Items:

  • 6 different weapons such shotguns, rifles, sniper rifle and SMG.
  • Bandages and Medkits.
  • 4 different ammo types for different weapons.

Interactive objects:

  • Inventory Items
  • Containers
  • Door
  • Lightswitch + light
  • Time switcher

UI:

  • Main HUD
  • Crosshair with 2 states: interaction, Dynamic Weapon Crosshair (it changes to indicate the spread of the weapon)
  • Weapon Ammo
  • Player health bar
  • Player Inventory menu
  • Inventory exchange menu
  • Damage Indicator

Technical Details

Features:

  • Inventory System. 1 component, some sample items.
  • Interaction System. 2 components and sample actor classes.
  • Customizable Health System. 1 component.
  • Customizable Weapons. 1 master class and 6 examples. (Weapons are also items for inventory, but you can reparent master class)
  • Sample Enemy AI. 1 character BP, behavior tree and blackboard.
  • Damage Indication system. 1 component, 1 BP actor, 1 widget.
  • Gameplay Camera Shake player. 1 component, 3 camera shakes BPs, 3 float curves.
  • Player Character. 1 character BP.


Number of Blueprints:

Master Blueprints: 7

Unique Blueprints: 49


Input: Keyboard, Mouse

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows, (others not tested)

Documentation: Notes on how to use the assets are in the project. More detailed manual will be soon.

MG
Mirage Games
All Assets by Author
29.04 
Platforms Windows 64-bit
UE Versions 5.0 - 5.2
Tags HEALTH SYSTEM, DYNAMIC CROSSHAIR, MODULAR PROJECT, MODULAR, WEAPONS, BLUEPRINTS, INTERACTION SYSTEM, OBJECT INTERACTION, CUSTOMIZABLE WEAPON, INVENTORY SYSTEM, NoAI, CHARACTER, ENEMY AI, INVENTORY SYSTEM UI, ADVANCED INVENTORY
Release date 24.04.2023

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