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The movement, rotation and scaling of actors are concentrated in one component and one userwidget. With little blueprint setting, we can quickly adjust the transformation of actors in the scene in the runtime mode.

Technical Details

Features:

  •  Non collision detection
  •  The coordinate axis of UMG type is perfectly scaled relative to the screen 

Code module:

  •  CoordinateAxisPlugin 

Number of blueprints:2

Number of C++Class:2

Network replication:No

Supported development platform:Win 64

Supported target platforms:Win 64

Document:https://drive.google.com/file/d/1xXcBvShgo3wagrMrM9rsaPhFjSpST47i/view?usp=sharing

Demonstration project:https://drive.google.com/file/d/1Gkz1OMvvp_M180tpXUdoP7kIqTEUB7RI/view?usp=sharing

J
JiaJiaLin
All Assets by Author
29.32 
Platforms Windows 64-bit
UE Versions 4.26 - 4.27, 5.0 - 5.1
Tags LOW POLY, NoAI, MODULAR, BLUEPRINTS
Release date 25.04.2022

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