2022 was quite the eventful year! This pack includes our best work from this period.
We hope this set of hard surface paneling, trim-sheets, screens, and keypads will make your world-building process
more enjoyable.
Each of the Material Instances use tri-planar mapping by default, You can right click on the Substance Designer Factory file and create a UV oriented material instance for more control over the mapping.
If the default coloration, roughness, or metallic settings are not exactly what you want, you can change them in the Material Instance Settings*. This flexibility is what makes this pack so powerful. You decide what your main panel color should be. You can also customize the accent colors.
Please note that this pack uses LUMEN for rendering, and also depends on the Substance 3D for Unreal Plugin.
This is a composite of 10 smaller projects:
*Volume 5-10 have exposed parameters for color, metalness, and roughness. Volume 1 only has exposed parameters for roughness, Volume2 has primary and secondary color (+ mirroring options).