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With this plugin, you get easy and fast access to world objects (Actors and User Widgets), without iterating all world objects with functions like "GetAll...OfClass". You will iterate registered objects only and they can be registered and unregistered anytime in runtime.

Technical Details

Documentation

Features:

  •  Aggregating world Actors and User Widgets in order to access them fast and easily
  •  Using Gameplay Tags for a convenient project management

Code Modules:

  •  "WorldObjectsAggregator" (Runtime)

Number of Blueprints: 0

Number of C++ Classes: 3

Network Replicated: N/A

Supported Development Platforms: Windows

Supported Target Build Platforms: Win64

A
Aasura-san
All Assets by Author
4.74 
Platforms Windows 64-bit
UE Versions 5.0 - 5.2
Tags ACTOR POOL, POOL, GATHER, GATHERING, DATA COLLECTION, CODE PLUGIN, OBJECT POOL, POOLING
Release date 11.02.2023

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