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  • update - corrected the skeleton, added a separate werewolf (without morphs) with blendshapes for the face
  • transformation of a man into a wolf of a man
  • 52 blendshapes for facial animations,1 for wolf (there are no blendshapes in the wool, animation of the mouth through the bones)
  • you can NOT change the colors of the body and teeth
  • you can adjust the time of transformation with the help of timelines
  • can be used for games in the game itself, as soon as the transformation is over, change to a wolf with simple material (initially you need to create) that would not waste resourc
  • additional bones- cc_jaw, cc_jaw_tongue
  • in the scene, you need to select cinecameraactor and click simulate,otherwise, everything will be highlighted

Technical Details

Rigged: Yes

Rigged to Epic skeleton: Yes

If rigged to the Epic skeleton, IK bones are included: Yes

Animated: Yes

Number of Animations:2(demo)

Animation types (Root Motion/In-place):

Number of characters:1

Vertex counts of characters:body:vert-51362, tris-96947 /fur: vert-45526, tris-52884

Number of Materials and Material Instances:4(body,eye,teeth,fur)/4

Number of Textures:26

Texture Resolutions: 512-4k

Supported Development Platforms:pc

Windows: Yes


Documentation: no

Important/Additional Notes:no

116.17 
Platforms Windows 64-bit
UE Versions 4.20 - 4.27, 5.0 - 5.1
Tags WEREWOLF, CHARACTER, REALISTIC, NoAI, FANTASY, MEDIEVAL, TRANSFORMATION
Release date 30.01.2023

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