Quick trailer | Full demo | Test files
Discord | Documentation | Support thread
Handgun, sub-machine gun, assault rifle, sniper rifle, shotgun:
👌Blend space animation for hand grips
🖐Reload magazine & pull back charging handle
👉Single shot/fully auto
🙌Grab guns with both hands (reduces recoil)
⚡Haptic feedback
🎧Sound effects
💨Gun recoil animation
💥Muzzle flash & bullet casing particles
💢Physics impulse on shot objects
🔊Silencers
🔭Bi-pod & telescopic sight (sniper rifle)
🔴Red dot sight (assault rifle)
🔆Inventory UI
🎨 PBR materials & 4K textures
✅Master Blueprint for gun & magazine actors
🥏Bullet ricochet system
Player:
🙋♂️IK
🏃♂️Locomotion (Walk animations are not included but can be easily imported using this guide)
Flashbang/frag grenade example:
🧨Adjustable range
📡Line trace system to check if player/AI can see/hear flashbang
💥Explosion effect (flash & smoke) & explosion mark decal
✨Flash blindness effect
🎧Sound effects (bang & ear ringing)
⚡Haptic feedback
📌Removable pin
🧷Safety lever animation
💢Radial physics impulse on nearby objects
Enemy character:
💘Health system
💢Physical reaction to bullets
💥Limb dismemberment
✨Reaction to flashbang
👁🗨Detect & chase player
🔥Shoot player & cause damage
Replication (4.26, 4.27, 5.0):
🌎 Replicated weapon and player functionality
🎧 Voice chat
💯 Scoreboard
👨🏽🤝👨🏽Matchmaking menu
🎮 Loadout class selection
Global:
✅Code organised & commented
✅100% blueprint based
✅Optimised for Oculus Quest
✅Mesh LODs
📑 Documentation/Discord guides