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You can use this project as a sample to learn, or show it to your client as a demo, or build your own VR interactive application with function like: changing material, switching color, grab object, toggle light. The project is 100% Blueprint.


VIDEO



Features:

  •  Changing material
  •  Switching color
  •  Grabbing object
  • Toggling light
  • Using line tracing to interact
  • Include Tutorial Document to help you add these functions to your own models.


Recommend furniture asset pack to use with VR here

Support email: bazicproductionm@gmail.com

Technical Details


Props scaled to Epic skeleton: YES

Texture Size:

  • 256x32 [1]
  • 128x128 [4]
  • 256x256 [16]
  • 512x512 [8]
  • 1024x1024 [50]
  • 2048x2048 [24]
  • 4096x1024[1]
  • 4096x4096 [10]
  • 8192x2048 [1]


Collision: Some certain object

Vertex Count: 16 - 34908

LODs: Some certain object

Number of Meshes: 145

Number of Materials: 31

Material Instances: 118

Number of Textures: 115

Supported Platforms: Desktop 64 bit for HTC VIVE

Documentation

How to use

Important Notes:

  • Only need Right controller (right hand) to work at a time, if you turn on both controllers, only one will be able to interact with the scene.
  • Only work with HTC VIVE. (To work with OCULUS RIFT, you need to change the eye level and button mapping)
  • Images used are from Pixabay.com which is FREE FOR COMMERCIAL USE.
  • If Unreal ask you to change the project's name into a shorter name, just simply change the .uproject file's name.
  • 4.24 : Make sure you use the "Default bindings for VIVE" (in SteamVR Input)

Source image

B
BazicProduction
All Assets by Author
19.35 
Platforms Windows 64-bit, Other
UE Versions 4.19 - 4.27, 5.0 - 5.2
Tags DEMO, TEMPLATE, ARCH VIZ, ARCHITECTURE, REALISTIC, VIRTUAL REALITY, HOME, BLUEPRINTS, INTERACTION, INTERACT, APP, VISUALIZATION
Release date 19.11.2018

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