Visual Novel Machinery is an Unreal Engine plugin made for Creators to allow them to focus on developing amazing stories without the need of coding.
This whole framework takes care of everything, so the only thing left for you to do is creating images and writing the story. Visual Novel Machinery takes care of the rest.
A Blank Project Template can be found here. A Blueprint Only Blank Template can be found here.
A playthrough video of the example project, showing all features can be found here.
If you have any questions, come join the Discord for the plugin here.
Features:
- Full node-based dialog (text and choices)
- Beta: Support for loading/unloading 3D scenes
- Support for playing background music/sound effects/voice overs
- Support for displaying CGs
- Support for displaying scene background images
- Support for displaying character (2D/3D)
- Support for displaying different emotions (images/3D animations) for character
- Image layering system, so you can add different layers to scene backgrounds/CGs/2D characters on the fly
- Save file system that also saves member variables of the currently active dialog
- Persistent data save file system
- Customized blueprint editor for dialog blueprints which also supports all nodes found in normal blueprints
- Character/Scene memory system (save variables for a specific character/scene and access them later on)
- Beta: Choice/Dialog Scenes Graph Widgets, to display the user what paths are available in your visual novel
- Beta: VNMScript, a scripting language that also allows you to write your dialogs in a text editor and import it to Unreal Engine