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Viewshed Analysis: Area Visibility and Camera Frustum Visualization

Video: https://www.bilibili.com/video/BV1i24y1F7yn

Document:【腾讯文档】Unreal Engine Plugin Viewshed Analysis

https://docs.qq.com/doc/DT0NYUkFjamNreHFm


This is a Viewshed Analysis Plugin written in C++.

You can use it to visualize the Camera Frustum and visibility from specific point to the area around.

It use different colors to identify the visible/invisible areas around.

A DrawFrustumComponent alike component is made to visualize the camera frustum, too.


With a simple mouse control pawn, you can easily place the viewshed actor and adjust its angle and distance params.

Param adjustment by User Interface or blueprint functions is also available.


Feel free to contact me if you have any problems using the plugin

Email: namidame@sina.cn

Twitter: https://twitter.com/namidame2023

QQ: 604632247

Technical Details

Features:

  •  Visualize viewshed
  •  Visualize camera frustum
  •  Runtime viewshed placement control pawn

Code Modules:

  •  ViewshedAnalysis [Runtime]

Number of Blueprints: 6

Number of C++ Classes: 3

Network Replicated: (No)

Supported Development Platforms: (Win64)

Supported Target Build Platforms: (Win64)

Documentation: Link

4.88 
Platforms Windows 64-bit
UE Versions 4.27, 5.0 - 5.1
Tags AREA OF VISIBILITY, CITY, VISUALIZE, FRUSTUM, VIEWSHED, GIS, DEPTH OF FIELD, NoAI, VISIBILITY, EFFECT, ANALYSIS, VISUAL EFFECTS, VIEWSHED ANALYSIS, DEPTH
Release date 19.04.2023

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