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Focusing on easy-of-use, VarDump is a plugin to easily check your C++ and blueprint variables values on runtime on Unreal Engine Editor.

  • Now compatible with blueprints!
  • No more need to spend time creating the UE_LOG entry syntax on C++
  • No more trying to find your variable log in the middle of all that giant log
  • Easily control the the dump output
  • Functionality for dumping objects from code


VarDump opens a tab and exhibits your variables. To see a variable on the window:

From Blueprint: Just plug your output pins into the inteligent VarDump node wildcard

From code: Just pass it as a parameter to the macro: VARDUMP(YourVariable). No need to adequate the type.

See the full documentation on https://www.vardump.info/

Technical Details

Features:

  • Two blueprint nodes: One to dump and another one to update
  •  A powerful C++ macro to add your variables to the "Dump"
  •  Another C++ macro to update then
  • C++ macros to dump and update objects
  •  A window to show then
  • A new in-game overlay

Code Modules:

  •  VarDump (Runtime)
  • VarDumpWindow (Editor)
  • VarDumpBlueprint (UncookedOnly)


Number of Blueprints: 0

Number of C++ Classes: 16

Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms: none (just development use)

Documentation: https://www.vardump.info/

Example Project: https://github.com/Joao-Socas/VarDumpExamples

9.58 
Platforms Windows 64-bit
UE Versions 4.26 - 4.27, 5.0
Tags BLUERPINTS, VARIABLES, DEBUGGING, CODE PLUGIN, EASY TO USE
Release date 11.03.2022

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