Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
The model has a UE4 Skeleton
If rigged to the Epic skeleton, IK bones are included: (Yes)
Note that the model is not proportioned 1 to 1 with the mannequin, so when playing animation, the IK bones follow the arms and legs at a small distance, as it looks like, you can see on the example of my other character
https://youtu.be/3dC3DMv2hxU
Animated: Yes
Number of Animations:9
Animation types (Root Motion/In-place):
In-place 8
Root Motion 1
Number of characters: 1
Vertex counts of characters: 29147 - 34396
Number of Materials and Material Instances: 20
Number of Textures: 112
Texture Resolutions: (32x32,160x160,256x256,512x512,1024x1024,2048x2048,4096x4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation:
how to use the model in the sequencer using the example of Banshee
Important/Additional Notes:
Press
- 1 to play the transformation
- 2 to stop
- 3 to reset the transformation
- 4 to play the scream
If the model in UE5.1 loads the CPU or the mantle physics behaves inadequately, reduce the "Self Collision Thickness" parameter or turn off "Use self-collisions" in the mantle cloth physics simulation settings