Texture(Png-4k-8bit) - Color, Emissive, Metallic, Roughness, Normal, Opacity(for arrow)
Models have many color schemes and emissive variants
You can mix emissive and colors and get interesting variants
SM_Undead_Dagger - 3558 Tris
SM_Undead_Sword_1 - 5633 Tris
SM_Undead_Sword_2 - 4955 Tris
SM_Undead_Two_Handed_Sword_1 - 9916 Tris
SM_Undead_Two_Handed_Sword_2 - 9854 Tris
SM_Undead_Scythe_1 - 7214 Tris
SM_Undead_Scythe_2 - 6398 Tris
SM_Undead_Scythe_3 - 6006 Tris
SM_Undead_Scythe_4 - 5190 Tris
SM_Undead_Scythe_5 - 5894 Tris
SM_Undead_Scythe_6 - 5078 Tris
SM_Undead_Scythe_7 - 4686 Tris
SM_Undead_Scythe_8 - 3870 Tris
SM_Undead_Poleaxe_1 - 11222 Tris
SM_Undead_Poleaxe_2 - 9732 Tris
SM_Undead_Poleaxe_3 - 8108 Tris
SM_Undead_Mace - 8633 Tris
SM_Undead_Hammer_1 - 7125 Tris
SM_Undead_Hammer_2 - 6087 Tris
SM_Undead_Bow_1 - 9306 Tris
SM_Undead_Bow_2 - 7458 Tris
SM_Undead_Bow_3 - 9058 Tris
SM_Undead_Bow_4 - 7210 Tris
SM_Undead_Bow_Part - 1440 Tris
SM_Undead_Arrow_1 - 862 Tris
SM_Undead_Arrow_2 - 742 Tris
SM_Undead_Quiver_1 - 1817 Tris
SM_Undead_Quiver_2 - 2723 Tris
SM_Undead_Quiver_3 - 4233 Tris
SM_Undead_Shield - 5433 Tris
SM_Undead_Staff_1 - 6493 Tris
SM_Undead_Staff_2 - 5423 Tris
SM_Undead_Staff_3 - 6135 Tris
SM_Undead_Staff_4 - 5065 Tris