360 VIDEO PREVIEW - https://www.youtube.com/watch?v=l7bWl9yR40E
UNREAL ENGINE VIDEO PREVIEW - https://www.youtube.com/watch?v=2dEh1DDmtFg
Disclaimer: Renders made in Marmoset Toolbag 3 and Unreal Engine 5, Most of the footage was made in Unreal Engine 4
There are 3 Characters and 4 Weapons
Skin 01: tris 18 530, verts 11 367
Skin 02: tris 19 978, verts 12 186
Skin 03: tris 26 638, verts 20 065
Staff 01: tris 1 792, verts 1 026
Staff 02: tris 1 934, verts 1 095
Mace: tris 1 384, verts 883
Shield: tris 1 544, verts 936
Rigged with Epic Skeleton
Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: u_Jaw;
Skin 01: u_Sleeve_01_L, u_Sleeve_02_L, u_Sleeve_03_L, u_Sleeve_01_R, u_Sleeve_02_R, u_Sleeve_03_R
Skin 02: u_Cloth_01, u_Cloth_02, u_Cloth_03
PBR Textures Metall/Roughness
4K Textures - Body, ArmorSet_01, ArmorSet_02, ArmorSet_03, Staff_01, Staff_02, Mace, Shield
You can reduce the textures quality without much loss of quality
Textures - normal, metallic, roughness, albedo, AO, opacity, emissive
8 Texture sets - Body, ArmorSet_01, ArmorSet_02, ArmorSet_03, Staff_01, Staff_02, Mace, Shield
Body Skin have version without Scars and 2 versions with Scars
All Cloth Parts have 4 Color Variations
Ornament for Skin 01 have 4 Color Variations
All the Metals, except Necklace have Rust version
All Colors can be regulated in the Material Instances
All the colors can be mixed to get new look
The model is Completely Modular
Rigged with Epic skeleton, no retargeting, 100% compatible with UE4 Mannequin Skeleton. Material Instances with color change. Separated Skeletal Meshes for all parts
If you have any problems, please contact me evgeny_novozhilov@mail.ru