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Preview Video:

Documentation:

This is multiplayer ready scan system writed and optimized in C++ with highly customizable and easy to use scan effect with Outline or Depth effects by using actor component.

Technical Details

Features:

  •  Highly customizable materials
  •  Customizable Optimization settings
  •  Scan system
  • Outline Effects
  • Depth Effects
  • Reveal Objects/actors, detect their location and count meters between Player location and Target Location
  • Play Sounds and Effects on scanning
  • CoolDown function
  • Can exclude objects affected by scan
  • Can set camera position as scan origin
  • Can set the widget to be movable
  • more other.


Code Modules:

  • UltimativMultiplayerScanSystem [Runtime]


Number of BlueprintAssets: 3

Number of C++ Classes: 7

Network Replicated: (Yes)

Number of Unique Materials and Material Instances: 3 Master Material. 37 Material Instance

Number of Textures: 30

Texture Resolutions: (256x256)/(512x512)/(2048x2048)


Supported Development Platforms: (Win32, Win64, MacOS, Linux, PlayStation, All)

Supported Target Build Platforms: (Win32, Win64, MacOS, Linux, PlayStation, All).


DemoGame:


Additional Info: Enable custom depth-Stencil Pass to "enable with Stencil".

Environment in images is not included.

U
UnexGames
All Assets by Author
38.34 
Platforms Windows 64-bit, Windows 32-bit, Other, MacOS, Linux, iOS, Android
UE Versions 4.27, 5.0 - 5.1
Tags POST PROCESS, SCAN, MULTIPLAYER, MATERIALS, REPLICATION, MULTIPLAYER READY, SCANNER, CODE, NoAI, VISION, EFFECT, VISUAL EFFECTS, NATIVE, CODE PLUGIN
Release date 12.03.2023

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