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Introduction

Documentation:More Information

Video:UE TweenMagic_哔哩哔哩_bilibili

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Progressive animation of actors or components that inherit from SceneComponent.

Provides a commonly used curve function, multi - order Bezier curve. Complex controls can be created by linking them. That includes position, scale, orientation. To and from are also provided to control the direction of the animation.

In addition to this, Yoyo and Loop are provided to create round-trips and circular movements.

For more details, such as event triggering, refer to the class contents of this document.


Any transformation is initiated by blue gallery functions that return a TweenTransform object. The subsequent animated connection is done by calling the function on this object.


2022/07/29

Fixed some incorrect effects of easing functions

2022/9/19

V4.x There are problems with scene preview and press conference in X, fixed 4.27 arraignment.

Technical Details

Features:

  •  From,To
  •  YoYo & Loop setting
  •  Multiorder Bezier curves
  • Tween Group
  • Dynamic endpoint
  • 34 defaults Ease
  • Support the relative
  • Actor and Component
  • Support delay
  • An interpolating element "Factor"

Code Modules:

  •  TWEENMAGIC (Runtime)

Number of Blueprints:5

Number of C++ Classes:5

Network Replicated: No

Supported Development Platforms:Win64

Supported Target Build Platforms:Win64,Android,IOS

Documentation: More Information

12.45 
Platforms Windows 64-bit, Android, MacOS, iOS
UE Versions 4.26 - 4.27, 5.0 - 5.1
Tags TWEENMAIC, TWEEN, ANIMATION, TRANSFORM, BEZIER
Release date 28.07.2022

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