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What is TNT Flexible Locomotion System?

TNT Flexible Locomotion System is a plug-in of Unreal Engine. It contains almost all locomotion content in 3A action games. All functions are designed for multiplayer games and are easy to integrate into other projects.


This product comes from a 3A action game under development and will continue to improve and evolve as the project progresses.


With TNT Flexible Locomotion System, you can save several years and a lot of money to develop the same functions and all features.


Trailer Video:

bilibili_跑酷 Youtube_Parkour

bilibili_攀爬 Youtube_Climb

bilibili_动态滑索 Youtube_Dynamic Ziplines

bilibili_钩爪 Youtube_GrappleHook


Document :

English

中文


Tutorial Video :

Climbing 攀爬

GrappleHook 钩爪


Support :

Discord Channel

QQ群:703331061

Discord : xianyu#9074


My other assets in the market :

TNTGrapple Hook Component


Trailer of my other assets:

bilibili跑酷插件 Youtube_ParkourPlugins



Basic Locomotion(Upcoming):

With a smooth basic movement that is not limited by the skeleton, you can use various bizarre models such as humanoids, dragons, spiders, etc. In just a few minutes, you can specify the corresponding data assets to obtain all of this.

You can adjust different motion animations through keyframes or blended animations, allowing a small amount of animation resources to achieve different effects, all of which can be customized.


Parkour:

Parkour anywhere!

Multiplayer Ready!

Jump, climb, Vault, Tictac jump, slide, hanging jump, etc. You can assemble any action you want.

You only need to call a function,can play parkour anywhere.

Or you can customize parkour configuration, It was all very easy.


Advanced Climbing Components:

You can climbing to any place you want and adapt to different terrain.

Do you want the protagonist to have the skills of Laura Crawford and Nathan Drake, to be parkour like the assassin's creed, or to climb the open world like Link?

Climbing component to let your protagonist have such skills


Advanced Grapple Hook Component:

Advanced Locomotion systems,Grapple Hook system plugins

One click adding scheme,Highly customized configuration

Have a Sekiro or God of War Hook Grapple hook Skill


Advanced Dynamic Ziplines Component:

One-click add scheme, highly customized configuration.Have the dynamic Ziplines in Tomb Raider.

You can throw anything and then slide.


Gliding component:

Gliding System.


Wall Run Component:

Wall Run System.


Note that the price of this plug-in will continue to rise in the future. More easily integrated locomorion functions will be added in the future.

This plug-in will become a complete multiplayer game locomotion system.

Use data asset allocation to make it easier for game art creators to create gameplay.


Note: The plugin does not include any models/animations by itself.


Important Tips:

The core logic of this product is not implemented in C++. Because, unless unavoidable, this product prefer to use blueprints, which is more friendly for users who are not good at C++, especially for art creators who are not good at coding.

For this project, all C++content is for more convenient construction logic in the blueprint. Unless necessary, this project should not write the core logic in C++. 


什么是TNT Flexible Locomotion System?

TNT Flexible Locomotion System是Unreal Engine的一个插件,它包含了3A动作游戏里机动的几乎所有内容,所有的功能都是为多人游戏设计,而且易于集成到其他项目。


该产品来源于一个正在开发中的3A级动作游戏,并会随着该项目的推进不断完善与进化。


使用TNT Flexible Locomotion System,您可以节省数年时间和十分多的钱来开发相同的功能和所有特性。



基础移动(即将更新):

拥有一款流畅的基础移动,并且不受骨架限制,你可以使用人形,龙,蜘蛛等各种奇形怪状的模型,只需要几分钟,指定对应的数据资产就可以得到这一切。

你可以通过关键帧或者混合动画来调整不同的运动动画,使得少量的动画资源获取到不同的效果,全部都是可以自定义的。


跑酷:

在任何地方跑酷!

多人游戏就绪!

跳跃、攀登、支撑跳跃、蹬墙跳、滑铲、悬挂式跳跃等,你可以组装自己想要的任何动作。

你只需要调用一个函数,就可以任何地方跑酷。

或者你可以自定义跑酷配置,这一切都很容易。


先进的攀爬组件:

可以攀爬到任何你您去的地方并适合不同的地形。

你是否想让主角拥有劳拉·克劳馥和内森·德雷克的身手 ,和刺客信条一样的跑酷,又或者想要像林克一样开放世界的攀爬?

攀爬组件让你的主角拥有这样的技能


先进的钩爪组件:

一键式添加,高度自定义配置

拥有只狼或者战神的钩爪技能


先进的动态滑索组件:

一键式添加方案,高度自定义配置,拥有古墓丽影里的动态高空滑索。

你可以扔任何东西,然后进行滑行。


滑翔组件:

滑翔系统。


跑墙,轻功组件:

跑墙,轻功系统。


注意,此插件在未来会持续涨价。未来会增加更多的容易集成的机动功能。

此插件后续会变成完整的多人游戏机动系统。

使用数据资产配置,让游戏艺术创造者更加容易的创造出游戏。


注意:插件本身不包含任何模型/动画。


重要提示:

本产品的核心逻辑不是在C++中实现的。这是因为,除非不可避免,该产品更倾向于使用蓝图,这对不擅长C++的用户更友好,尤其是对不擅长编码的艺术创作者。

对于这个项目,所有C++内容都是为了在蓝图中更方便的构建逻辑。除非必要,该产品不会用C++编写核心逻辑。

Technical Details

Features:

  • Easy Integration 轻松集成
  • Data Driven 数据驱动
  • No Skeleton restrictions, all mesh can be used 无骨架限制,所有模型都可使用
  • Orientation Warping 方向扭曲
  • Stride Warping 步幅适配
  • Distance Matching 距离匹配
  • Free Climbing 自由攀爬
  • Ledge Climbing 岩架攀爬
  • Dynamic wall detection 动态墙体检测
  • Adapt to different terrain 适应不同地形
  • Grapple Hook 钩爪
  • Dynamic Ziplines 动态滑索
  • Gliding 滑翔
  • Parkour 跑酷
  • Wall Run 跑墙,轻功
  • Multiplayer Ready 多人游戏就绪
  • More Features Coming Soon... 更多功能更新中...


Code Modules:

  • TNT_Locomotion[Runtime]


Number of Blueprints:59

Number of C++ Classes:21

Network Replicated: Yes

Supported Development Platforms: PC, other platforms have not been tested

156.41 
Platforms Windows 64-bit
UE Versions 5.0 - 5.1
Tags CLIMBING, VALUES, NoAI, GRAPPLE HOOK, CLIMBING COMPONENT, LOCOMOTION, BLUEPRINTS, ZIPLINE, CONTROL RIG, CLIMBER, PARKOUR
Release date 12.12.2022

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