Tick Optimization Toolkit optimizes ticks in actors, components, and timelines by reducing their frequency or disabling them with distance and visibility. All the features are easily accessible from Blueprints. No C++ knowledge is needed.
No more need for spawning and despawning actors that would otherwise fit into memory. No more juggling of triggers and volumes that above all obfuscate your levels in the editor. With Tick Optimization Toolkit, you can gain precious milliseconds of game thread time with ease.
Check out our video tutorials on:
Or you could look into more traditional documentation.
For support go to Discord.
For Reviews & Questions go to Orbital Market.
You can also tinker with the example project:
For some concrete numbers, you can look into the example. The results on my machine are:
- for 1024 AI Characters from 9 FPS (108 ms) to 55 FPS (18 ms)
- for 4096 Environment Actors from 20 FPS (48 ms) to 80-220 FPS (4 ms, GPU bound)