Fast and high performance creation of multi-threaded tasks. Completely used in blueprints. Provides threading tools to easily access thread information and control threads. Threads can be created by using this node in the blueprint
There are currently two types of thread execution
- Thread Execute Once
- Thread Execute Tick
With the above two types of derived nodes, you can quickly create threaded tasks. However, please be aware that not all functions can be executed in threads, only functions that do not depend on the main game thread can be safely executed in threads. If you want to call the function in a thread, this plugin provides a node to go back to the main thread and execute it once to accomplish this task.
Very important Plugin Documentation
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