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Fast and high performance creation of multi-threaded tasks. Completely used in blueprints. Provides threading tools to easily access thread information and control threads. Threads can be created by using this node in the blueprint


There are currently two types of thread execution

  • Thread Execute Once
  • Thread Execute Tick


With the above two types of derived nodes, you can quickly create threaded tasks. However, please be aware that not all functions can be executed in threads, only functions that do not depend on the main game thread can be safely executed in threads. If you want to call the function in a thread, this plugin provides a node to go back to the main thread and execute it once to accomplish this task.


Very important Plugin Documentation

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Technical Details

Features:

  •  Easy to use
  •  High performance
  •  Synchronous asynchronous selectable
  • Fully controllable
  • Fully blueprinted

Code Modules:

  • ThreadExecutionBlueprintNode [Runtime]

Number of Blueprints: 1

Number of C++ Classes: 8

Network Replicated: No

Supported Development Platforms: Win64, Win32, Linux, Mac

Supported Target Build Platforms: Win64, Win32, Linux, Mac

Documentation: ppYTSSpp.github.io

12.45 
Platforms Windows 64-bit, Windows 32-bit, MacOS, Linux
UE Versions 4.27, 5.0 - 5.2
Tags TICKABLE, MULTI-THREADED, BLUEPRINTS, EXECUTION, HIGH PERFORMANCE, USER FRIENDLY, SYNC, NoAI, THREAD, ASYNCHRONOUS, BLUEPRINT NODE, MULTI THREAD, EASY TO USE
Release date 20.12.2022

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